Quantifying the Error of Light Transport Algorithms
☆14Jul 29, 2019Updated 6 years ago
Alternatives and similar repositories for Quantifying-the-Error-of-Light-Transport-Algorithms
Users that are interested in Quantifying-the-Error-of-Light-Transport-Algorithms are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 5 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 6 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Apr 14, 2022Updated 4 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆15Mar 1, 2019Updated 7 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago
- Eikonal rendering + mitsuba☆18Oct 5, 2021Updated 4 years ago
- an implementation of the 2019 EGSR paper "Combining Point and Line Samples for Direct Illumination" by Katherine Salesin and Wojciech Jar…☆14Sep 13, 2019Updated 6 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Aug 20, 2020Updated 5 years ago
- ☆25Aug 20, 2017Updated 8 years ago
- ☆62Sep 19, 2022Updated 3 years ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Mar 18, 2022Updated 4 years ago
- Applications of the Teg differentiable programming language to problems spanning graphics and physical simulation.☆12Dec 30, 2021Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- OpenVDB Support for Mitsuba☆11May 26, 2014Updated 11 years ago
- Official PyTorch implementation of Möbius Convolutions for Spherical CNNs [SIGGRAPH 2022].☆26May 31, 2024Updated last year
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆35Mar 6, 2021Updated 5 years ago
- Fork of the Mitsuba renderer containing reference implementations of: (1) Adaptive Lightslice for Virtual Ray Lights, (2) the Forward Sca…☆16Jan 13, 2025Updated last year
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- Renderer and BVH traversal library☆58Mar 30, 2026Updated 2 weeks ago
- cpu path tracing test bed☆46Oct 21, 2024Updated last year
- Sample-based Monte Carlo Denoising using a Kernel-Splatting Network [Siggraph 2019]☆91Apr 8, 2024Updated 2 years ago
- Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)☆14Jul 31, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆100May 27, 2019Updated 6 years ago
- Automatic Differentiation for high-performance stencil loops☆13Mar 25, 2021Updated 5 years ago
- Towards Learning-based Inverse Subsurface Scattering☆29Sep 3, 2021Updated 4 years ago
- Weakly-Supervised Contrastive Learning in Path Manifold for Monte Carlo Image Reconstruction [Cho et al. SIGGRAPH 2021]☆31Dec 28, 2023Updated 2 years ago
- VILTRUM: Varied Integration Layouts for arbiTRary integrals in a Unified Manner - A C++17 header-only library that provides a set of nume…☆17Updated this week
- An online test suite for rendering research, based on Disney Research's interactive viewer☆44Jan 12, 2022Updated 4 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆87Apr 1, 2021Updated 5 years ago
- Neural Denoising with Layer Embeddings☆53Feb 26, 2024Updated 2 years ago
- Steklov Spectral Geometry for Extrinsic Shape Analysis☆12Aug 9, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Apr 24, 2023Updated 2 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆81Jun 14, 2020Updated 5 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Apr 24, 2023Updated 2 years ago
- ☆71Jul 29, 2020Updated 5 years ago
- Nanairo is a physically plausible spectral renderer.☆33Aug 31, 2019Updated 6 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 6 years ago
- ☆41Apr 1, 2022Updated 4 years ago