daviddoria / WaveletReconstructionLinks
Wavelet based surface reconstruction
☆13Updated 15 years ago
Alternatives and similar repositories for WaveletReconstruction
Users that are interested in WaveletReconstruction are comparing it to the libraries listed below
Sorting:
- Marching cube on the GPU☆10Updated 12 years ago
- Companion source code for GTC 2014 talk☆11Updated 11 years ago
- Distributed Gradient-Domain Processing of Planar and Spherical Images☆26Updated 4 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated last month
- Interactive Curvature Tensor Visualisation☆16Updated 4 years ago
- C++ class for constructing the signed distance function from a level set function.☆17Updated 8 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- import of nvidia-texture-tools from Google Code☆22Updated 12 years ago
- MPU surface reconstruction☆14Updated 15 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 13 years ago
- ☆75Updated 10 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆18Updated 10 years ago
- Experimenting with an efficient GPU implementation of triangle-based image approximation using particle swarm optimization (PSO)☆12Updated 8 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 12 years ago
- Our computer graphics final project for 2014 at Victoria University of Wellington.☆15Updated 10 years ago
- Parallel k-D Tree Construction☆57Updated 13 years ago
- Image inpainting☆18Updated 9 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated 6 years ago
- Parallel Stable Sort☆15Updated 9 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- A Multiple GPU Implementation of the Smooth Particle Hydrodynamics Algorithm for Fluid Simulation☆14Updated 11 years ago
- Fast and Stable Color Balancing for Images and Augmented Reality☆15Updated 9 years ago
- Progressive compression of 3D triangular meshes☆42Updated last month
- Useful statistics about your SPIR-V shader modules!☆12Updated 6 years ago
- Visual Computing Library☆20Updated 3 months ago
- Port of Marco Attene's meshfix to compile and run on Mac OS X☆29Updated 8 years ago
- Local barycentric coordinates solver☆69Updated 10 years ago
- 3d reconstruction of objects from data in the DB☆15Updated 8 years ago
- Tools for working with the .svo file format☆23Updated 9 years ago
- A fast surface reconstruction method from Hermite points☆33Updated 9 years ago