rust-gamedev / ecs_bench_suite
A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.
☆78Updated 2 years ago
Alternatives and similar repositories for ecs_bench_suite:
Users that are interested in ecs_bench_suite are comparing it to the libraries listed below
- ☆97Updated 2 months ago
- Batteries included ECS library for rust with entity relations and much more☆81Updated this week
- A standard flying camera in Bevy☆121Updated 11 months ago
- ☆84Updated last year
- Math Interoperability Types☆262Updated last year
- A minimalist and safe ECS library for rust!☆133Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆98Updated last week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆160Updated 2 months ago
- Conveniently load, cache, and reload external resources☆157Updated 2 weeks ago
- A tweening library for Rust☆59Updated 3 weeks ago
- Cross-platform audio for Rust☆112Updated 8 months ago
- A UI navigation algoritm implemented in rust currently targeting the bevy ui library☆99Updated 7 months ago
- a generated entity component system 🦎☆107Updated this week
- Processes winit events, allowing input state to be queried at any time.☆73Updated 8 months ago
- A simple library for animation in Rust☆132Updated 2 years ago
- Task Orchestration Framework☆58Updated last year
- Lightweight game audio☆153Updated last year
- An asyncronous and pleasant entity-component system for Rust☆60Updated 4 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 3 months ago
- bevy plugin for starting a webserver to visually edit bevy resources☆21Updated 4 years ago
- Crossterm plugin for the bevy game engine☆100Updated 3 years ago
- Type-Safe Graphics Programming with Functional Shaders☆137Updated last week
- A prototype plugin providing a simple line drawing api for bevy.☆143Updated 7 months ago
- Character controllers for use with Bevy and any physics engine you like☆54Updated 3 years ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 3 years ago
- A kludgey 2d game engine written in Rust atop wgpu☆70Updated 3 weeks ago
- Wavefront OBJ mesh asset loader plugin for the Bevy engine☆64Updated 2 months ago
- Backend code to use egui with wgpu.☆100Updated last month
- Plotting library for the Bevy game engine.☆72Updated last week
- Themable Immediate Mode User Interface Toolkit in Rust☆96Updated last week