alexmalyutindev / unity-cmaa2Links
Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.
☆18Updated this week
Alternatives and similar repositories for unity-cmaa2
Users that are interested in unity-cmaa2 are comparing it to the libraries listed below
Sorting:
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- ☆28Updated 4 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆26Updated 2 months ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 6 months ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Height fog implementation for Unity☆18Updated 6 months ago
- ☆13Updated 5 years ago
- ☆17Updated last year
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Unity compute shader sample: Histogram analyzer☆30Updated 2 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆12Updated 3 months ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 6 months ago
- ☆15Updated 7 years ago
- ☆22Updated last year
- ☆21Updated 4 years ago
- ☆12Updated 5 years ago
- Source code for the tutorial on how to use the job system☆16Updated 2 years ago
- Object Space Raymarching in Unreal Engine 5.2☆12Updated last year
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆38Updated 6 months ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- a realistic eyeball shader for unity☆11Updated 4 years ago
- ☆11Updated 9 months ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year