alexmalyutindev / unity-cmaa2Links
Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.
☆24Updated 2 months ago
Alternatives and similar repositories for unity-cmaa2
Users that are interested in unity-cmaa2 are comparing it to the libraries listed below
Sorting:
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 3 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆29Updated last month
- Lightweight DoF effect for Unity URP☆55Updated this week
- ☆29Updated 4 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Poor Global Illumination implementation for Unity URP.☆52Updated 3 weeks ago
- ☆10Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆24Updated last year
- ☆12Updated last year
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 6 months ago
- Height fog implementation for Unity☆18Updated 9 months ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆33Updated 9 months ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆41Updated 9 months ago
- ☆59Updated 4 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆30Updated 2 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆33Updated 2 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated 11 months ago
- Cloth simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.☆27Updated 2 years ago
- Separable Subsurface Scatter URP☆53Updated 2 years ago
- Unity Chan Toon Shader Ver2 with Tessellation☆31Updated 7 years ago
- ☆21Updated 4 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Pack any color data into texture channels.☆25Updated last year
- Inertial interpolation by muscle values. (Unity Humanoid)☆18Updated last year
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆31Updated 3 years ago