8izips / LightPLU
Light Intensity converter via PLU(Physical Light Units) for URP
☆28Updated last year
Related projects ⓘ
Alternatives and complementary repositories for LightPLU
- An example of mesh deformation in Unity☆29Updated 3 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆20Updated 3 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆34Updated 2 months ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- Customize on-demand shadow rendering in HDRP.☆19Updated 9 months ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆40Updated 2 weeks ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Lib to read Clipboard Image data in Unity☆21Updated 2 years ago
- ☆24Updated 3 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated last year
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- ☆28Updated 3 years ago
- ☆20Updated 3 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 4 years ago
- Simple Octree for Unity with Job System☆26Updated 3 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆22Updated 2 years ago
- ☆21Updated 5 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 3 years ago
- Source code for the tutorial on how to use the job system☆14Updated last year
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Unlock HDRP to build on mobile devices☆42Updated 2 months ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.☆35Updated 4 years ago
- A realistic & physically based human skin shader☆22Updated last year
- ☆16Updated 3 months ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆27Updated 2 years ago
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆20Updated 5 years ago
- ground truth ambient occlusion in unity urp☆25Updated last year