8izips / LightPLULinks
Light Intensity converter via PLU(Physical Light Units) for URP
☆30Updated 2 years ago
Alternatives and similar repositories for LightPLU
Users that are interested in LightPLU are comparing it to the libraries listed below
Sorting:
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- An example of mesh deformation in Unity☆31Updated 4 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Example of using flipbook motion to make water shader in unity☆25Updated 2 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 3 years ago
- ☆28Updated 3 years ago
- ☆28Updated 4 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆19Updated 6 years ago
- Source code for the tutorial on how to use the job system☆17Updated 2 years ago
- Physics-based Dust Simulation☆32Updated 3 years ago
- ☆33Updated 4 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Height fog implementation for Unity☆18Updated 10 months ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated last year
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆52Updated 9 months ago
- A simple example of creating custom Track and Clip☆46Updated 3 years ago
- Unity SDF generator for 2D images☆19Updated 3 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- ☆31Updated last year
- ☆27Updated 4 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆54Updated 2 months ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆10Updated 4 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆33Updated 10 months ago
- ☆14Updated last year
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago