8izips / LightPLU
Light Intensity converter via PLU(Physical Light Units) for URP
☆29Updated last year
Alternatives and similar repositories for LightPLU:
Users that are interested in LightPLU are comparing it to the libraries listed below
- An example of mesh deformation in Unity☆29Updated 3 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 5 months ago
- Source code for the tutorial on how to use the job system☆16Updated last year
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆36Updated 2 years ago
- ☆34Updated 3 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- ☆14Updated 9 months ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆45Updated 2 months ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- ☆10Updated 6 years ago
- Procedural builder for some basic primitives in Unity☆25Updated 3 years ago
- ☆15Updated 5 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- Customize on-demand shadow rendering in HDRP.☆19Updated last year
- ☆24Updated 5 years ago
- ☆25Updated 3 years ago
- ☆20Updated 3 years ago
- ☆28Updated 4 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- An example of a full screen shader graph (Unity 2022.2 or later)☆16Updated 2 years ago
- Example of using flipbook motion to make water shader in unity☆22Updated last year
- ☆31Updated 4 years ago
- Volume rendering by object space raymarching for Unity☆12Updated 6 years ago