frostbone25 / Unity-Voxel-TracerLinks
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
☆32Updated 9 months ago
Alternatives and similar repositories for Unity-Voxel-Tracer
Users that are interested in Unity-Voxel-Tracer are comparing it to the libraries listed below
Sorting:
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- Various Static/Realtime Cubemap Rendering Implementations in Unity.☆16Updated 4 months ago
- Tools for working with Spherical Harmonics in Unity☆22Updated last year
- This is a project to implment dynamic GI in unity URP☆12Updated 2 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- ☆27Updated 4 years ago
- ☆27Updated 2 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated 11 months ago
- A deformable object(softbody, cloth, rope) implemented in Unity3d, which uses PBD algorithm with Unity Jobs(ECS / DOTS) and has an extens…☆23Updated 11 months ago
- A package which adds the ability to add metadata to assets in Unity☆16Updated 9 months ago
- ☆14Updated 2 years ago
- Real-time adaptive shadow cascade optimizer for Unity URP. Powered by variance.☆19Updated 3 months ago
- Desert sand deformation by depth capture☆23Updated last month
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆29Updated 2 years ago
- ☆14Updated last year
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Noesis - unity scriptable render pipeline with all main urp features.☆39Updated last month
- Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling sho…☆17Updated last month
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆23Updated 3 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated 9 months ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆14Updated 4 years ago
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Updated 2 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- ☆32Updated 2 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆63Updated 7 months ago
- A voxel-based wind system for Unity with high quality and performance.☆19Updated 8 months ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- Height fog implementation for Unity☆18Updated 9 months ago