frostbone25 / Unity-Voxel-TracerLinks
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
☆32Updated 6 months ago
Alternatives and similar repositories for Unity-Voxel-Tracer
Users that are interested in Unity-Voxel-Tracer are comparing it to the libraries listed below
Sorting:
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆26Updated 2 years ago
- Tools for working with Spherical Harmonics in Unity☆20Updated last year
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆12Updated 3 months ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆21Updated 8 months ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- Various Static/Realtime Cubemap Rendering Implementations in Unity.☆13Updated last month
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- A solution for rendering terrain details, such as grass, flowers,use GPU instancing☆11Updated last year
- ground truth ambient occlusion in unity urp☆32Updated 2 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆38Updated 6 months ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- ☆25Updated 4 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆28Updated 4 years ago
- Desert sand deformation by depth capture☆22Updated last year
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 4 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 8 months ago
- A package which adds the ability to add metadata to assets in Unity☆16Updated 6 months ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆19Updated 4 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Height fog implementation for Unity☆17Updated 6 months ago
- Real-time adaptive shadow cascade optimizer for Unity URP. Powered by variance.☆18Updated last month
- Unity 3D Deferred Grass☆23Updated 4 years ago
- 基于通道混合的染色系统☆13Updated 2 years ago
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆21Updated 11 months ago
- ☆30Updated last year
- Showcase of Unity optimization techniques. Each demo includes a before & after.☆16Updated 8 months ago
- ☆13Updated 5 years ago
- Unity SDF generator for 2D images☆16Updated 3 years ago