naelstrof / URPUnityTerrainToolsLinks
Some brush-based tools for creating terrains in Unity. WIP
☆13Updated 4 years ago
Alternatives and similar repositories for URPUnityTerrainTools
Users that are interested in URPUnityTerrainTools are comparing it to the libraries listed below
Sorting:
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 3 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Height fog implementation for Unity☆18Updated 10 months ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆20Updated 4 years ago
- This is a project to implment dynamic GI in unity URP☆13Updated 2 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- ☆15Updated 4 years ago
- Unity-URP-LinearSpaceUI☆17Updated 2 years ago
- ☆35Updated 2 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆30Updated 3 years ago
- ☆15Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆29Updated last year
- Solution of Unity instancing mesh render with GPU culling.☆35Updated 3 years ago
- ☆17Updated 7 years ago
- A voxel-based wind system for Unity with high quality and performance.☆21Updated 10 months ago
- ☆14Updated last year
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆65Updated 9 months ago
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 4 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆24Updated last year
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆34Updated 11 months ago
- Control Unity Post-Process Effects with Timeline☆26Updated 6 years ago
- Snow HLSL shader for URP.☆15Updated 4 years ago
- A realistic & physically based human skin shader☆12Updated 7 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago