naelstrof / URPUnityTerrainTools
Some brush-based tools for creating terrains in Unity. WIP
☆12Updated 3 years ago
Alternatives and similar repositories for URPUnityTerrainTools:
Users that are interested in URPUnityTerrainTools are comparing it to the libraries listed below
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆18Updated 4 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆9Updated 3 years ago
- Unity-URP-LinearSpaceUI☆17Updated 2 years ago
- Height fog implementation for Unity☆16Updated 4 months ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- Unity indirect GPU instancing & painting with culling and LODs in URP☆14Updated last year
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 5 years ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 2 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- Control Unity Post-Process Effects with Timeline☆25Updated 6 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆11Updated 3 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆28Updated last year
- ☆27Updated 2 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 6 years ago
- Unity visual effect collection.☆15Updated 11 months ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆16Updated 4 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 4 months ago
- A realistic & physically based human skin shader☆12Updated 7 years ago
- LookdevCalibration☆14Updated 4 years ago
- ☆15Updated 6 years ago
- My survey on fur rendering in unity URP.☆9Updated 2 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated last year
- GPU 加速动画渲染(蒙皮)☆29Updated 6 years ago
- ☆13Updated last year