arycama / NodeRenderPipeline
☆21Updated 9 months ago
Related projects ⓘ
Alternatives and complementary repositories for NodeRenderPipeline
- VertexMorph Instanced Terrain for Unity URP.☆20Updated 11 months ago
- Parallel reduction with unity compute shader☆10Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Automatic Light probe generator for Unity engine. Based on "Light Grid" of "Precomputed Lighting in CoD IW 2017". and "Light probe interp…☆19Updated last year
- ☆15Updated 3 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆17Updated 3 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- Unity 3D Deferred Grass☆20Updated 3 years ago
- Advanced Pathfinding for C#☆7Updated 6 years ago
- For Unity3D: Delaunay algorithm .☆11Updated 5 years ago
- ☆13Updated 5 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Game made in CGJ2019,using ECS preview33☆16Updated 5 years ago
- A barebones example of Unity's ScriptableRendererFeature☆16Updated 4 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆13Updated 6 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆17Updated 4 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱 或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆30Updated 2 weeks ago
- ☆15Updated 7 years ago
- Testing new Mesh support for NativeArray in Unity 2019.3☆10Updated 5 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Updated 5 years ago
- ☆25Updated last year
- HD Pipeline HairFX shader☆12Updated last year
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆21Updated 8 years ago
- Height fog implementation for Unity☆12Updated this week
- A package which adds the ability to add metadata to assets in Unity☆15Updated 2 weeks ago
- ☆24Updated 3 years ago
- Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders☆12Updated 3 years ago