haolange / InfinityTerrain
VertexMorph Instanced Terrain for Unity URP.
☆21Updated last year
Alternatives and similar repositories for InfinityTerrain:
Users that are interested in InfinityTerrain are comparing it to the libraries listed below
- Height fog implementation for Unity☆17Updated 5 months ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 5 months ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆19Updated 4 years ago
- ☆16Updated 7 years ago
- ☆15Updated 3 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆31Updated 6 months ago
- My survey on fur rendering in unity URP.☆9Updated 2 years ago
- ☆15Updated 5 years ago
- ☆21Updated last year
- ☆13Updated 5 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- ☆24Updated 5 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆25Updated 2 years ago
- Pure GPU Driven Draw call☆9Updated 6 years ago
- ☆15Updated 7 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆24Updated 5 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆55Updated last year
- Some brush-based tools for creating terrains in Unity. WIP☆12Updated 3 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- ☆12Updated last year
- ground truth ambient occlusion in unity urp☆31Updated 2 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆12Updated 2 months ago
- use some unity graphic API to display outline post processing.☆26Updated 7 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago