gam0022 / ShaderPlaygroundURPLinks
☆11Updated 11 months ago
Alternatives and similar repositories for ShaderPlaygroundURP
Users that are interested in ShaderPlaygroundURP are comparing it to the libraries listed below
Sorting:
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- UnityWebRTC: A decentralized networking library for Unity, leveraging WebRTC for serverless, real-time communication in multiplayer games…☆23Updated this week
- Generate VAT, NormalTex, Material, and Prefab from animated model.☆20Updated 2 weeks ago
- ☆12Updated 3 years ago
- A simple procedural skybox which has day and night in unity universal render pipeline☆12Updated 3 years ago
- Universal Ocean Shader Graph☆33Updated 5 years ago
- ☆10Updated last year
- Source code for the tutorial on how to use the job system☆16Updated 2 years ago
- An asynchronous runtime 3D-model importer for Unity☆16Updated last year
- This is simple to use CurlNoise effect for Unity.☆12Updated 5 years ago
- 4-layer(RGBA) parallax hair shader☆15Updated 7 years ago
- ☆14Updated last year
- ☆12Updated 3 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- ☆16Updated 4 years ago
- ☆17Updated 10 months ago
- UnityのNewMeshAPIを利用してランタイムでMeshColliderを変形するサンプル☆9Updated 3 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆30Updated 6 years ago
- Shading models for Unity’s Universal Render Pipeline.☆10Updated 10 months ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Unity Physics extension for adding pseudo 2D physics functionality☆14Updated last year
- Provides simple decoding and encoding of audio codecs for Unity.☆15Updated 2 years ago
- ☆14Updated last year
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated 10 months ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- Unity sample project using dynamic Mesh geometries in a RTAS☆11Updated 2 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- A high performance graphics utility to update textures from native plugins.☆20Updated 2 years ago
- Sync Utilities For Mirror☆17Updated 4 months ago
- Mesh de-indexing utility☆24Updated 3 years ago