gam0022 / ShaderPlaygroundURPLinks
☆12Updated last year
Alternatives and similar repositories for ShaderPlaygroundURP
Users that are interested in ShaderPlaygroundURP are comparing it to the libraries listed below
Sorting:
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- Automatic Light probe generator for Unity engine. Based on "Light Grid" of "Precomputed Lighting in CoD IW 2017". and "Light probe interp…☆19Updated 2 years ago
- ☆10Updated last year
- Expanding the StateMachineUnity repo to work with a networking option.☆14Updated 2 years ago
- Unity Physics extension for adding pseudo 2D physics functionality☆14Updated last year
- ☆14Updated last year
- Generate VAT, NormalTex, Material, and Prefab from animated model.☆21Updated 2 months ago
- ☆12Updated 3 years ago
- ☆17Updated 3 weeks ago
- Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.☆24Updated 3 months ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆30Updated 6 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Universal Ocean Shader Graph☆33Updated 5 years ago
- Case study on fluid dynamics, Volumetric GPU-Based fluid simulator.☆14Updated 2 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 3 years ago
- Single class file drag and drop support for Unity on Windows☆11Updated 8 years ago
- A simple procedural skybox which has day and night in unity universal render pipeline☆12Updated 3 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 6 years ago
- Half-edge structure library for Unity (experimental; unfinished)☆25Updated last month
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆24Updated last year
- Hexagon shaped Bokeh Depth Of Field for Unity☆14Updated 7 years ago
- ☆16Updated 4 years ago
- Pack any color data into texture channels.☆25Updated last year
- ☆17Updated 4 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated 11 months ago
- This is simple to use CurlNoise effect for Unity.☆12Updated 5 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆15Updated 8 months ago
- Source code for the tutorial on how to use the job system☆16Updated 2 years ago
- Compile a c# project to a internal accessible dll (for Unity)☆23Updated 4 years ago