SanielX / DeferredDecalsLinks
Improved version of unity's deferred decals system with layering and frustum culing
☆30Updated 3 years ago
Alternatives and similar repositories for DeferredDecals
Users that are interested in DeferredDecals are comparing it to the libraries listed below
Sorting:
- Height fog implementation for Unity☆18Updated 11 months ago
- ☆27Updated 4 years ago
- Height Based 2 color gradient shaders for Unity☆29Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆29Updated last year
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆31Updated last year
- Minimalist simplex library☆48Updated 3 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- Ambient lighting probe sampling☆47Updated 5 years ago
- Unity SDF generator for 2D images☆19Updated 3 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆24Updated 4 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆30Updated 2 years ago
- Unity URP: LOD crossfading test project☆22Updated 2 years ago
- ☆12Updated 6 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆19Updated 6 years ago
- A Lens Flare effect for Unity that doesn't require Physics.☆26Updated 4 years ago
- ☆28Updated 3 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆33Updated 11 months ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- ☆18Updated last year
- Parallax Occlusion Mapping shader☆24Updated 8 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆24Updated 5 years ago
- ☆12Updated 5 years ago