SanielX / DeferredDecals
Improved version of unity's deferred decals system with layering and frustum culing
☆23Updated 2 years ago
Alternatives and similar repositories for DeferredDecals:
Users that are interested in DeferredDecals are comparing it to the libraries listed below
- Height fog implementation for Unity☆15Updated 2 months ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- VertexMorph Instanced Terrain for Unity URP.☆20Updated last year
- ☆11Updated 4 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆27Updated 2 years ago
- An example of Stencil Portal in Unity☆36Updated 3 years ago
- ☆15Updated 3 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated last year
- Pack any color data into texture channels.☆25Updated last year
- Unity SDF generator for 2D images☆16Updated 2 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 7 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- Unity 3D Deferred Grass☆23Updated 4 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 4 years ago
- Screen space global illumination implementation in Unity☆21Updated 2 years ago
- ☆25Updated 3 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆22Updated 2 months ago
- Port of the old Stylistic Fog Effect (Height fog + distance Fog) for Universal Render Pipeline☆10Updated 4 years ago
- Ambient lighting probe sampling☆41Updated 4 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 2 months ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- A glitter effect made in Shader Graph for Unity URP.☆30Updated 3 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆27Updated 2 years ago
- Unity indirect GPU instancing & painting with culling and LODs in URP☆14Updated last year