zulubo / EyeShaderLinks
a realistic eyeball shader for unity
☆11Updated 4 years ago
Alternatives and similar repositories for EyeShader
Users that are interested in EyeShader are comparing it to the libraries listed below
Sorting:
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- A simple procedural skybox which has day and night in unity universal render pipeline☆12Updated 3 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- URP Lit shader with glittering effect☆16Updated 3 years ago
- ☆10Updated 6 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- ☆20Updated 4 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- ☆14Updated last year
- Adjust a character's body proportions without setting up blendshapes☆22Updated 7 years ago
- ☆13Updated last year
- Source code for the tutorial on how to use the job system☆16Updated 2 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated 2 years ago
- Unity SDF generator for 2D images☆16Updated 3 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 4 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆19Updated 4 years ago
- Unity indirect GPU instancing & painting with culling and LODs in URP☆14Updated 2 years ago
- Implementation of simple liquid wobble using Shader Graph in Unity☆22Updated 9 months ago
- PivotPainter tools and shaders for unity☆25Updated 2 years ago
- A gerstner wave ocean demo for Unity URP☆15Updated 4 years ago
- ☆12Updated 6 years ago
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆10Updated 3 years ago
- Minimalist simplex library☆46Updated 3 years ago
- ☆15Updated 5 years ago
- ☆15Updated 7 years ago
- Customize on-demand shadow rendering in HDRP.☆20Updated last year