burak-efe / Ica_Normal_Tools
Super fast Normal and Tangent recalculation library for Unity.
☆36Updated 6 months ago
Alternatives and similar repositories for Ica_Normal_Tools:
Users that are interested in Ica_Normal_Tools are comparing it to the libraries listed below
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- Edge tool for Shader Graph/VFX Graph☆18Updated 8 months ago
- Draw data chart in Unity Editor, useful for debugging.☆31Updated 8 months ago
- ☆20Updated 3 years ago
- Simplified dependency Injection for Unity utilizing SourceGeneration making it as performant as possible.☆19Updated last month
- Blob/Fake Shadow by Decal Projector for Unity☆18Updated last year
- Simple Unity Generate Vertex Color Model Tool☆39Updated 5 years ago
- View and navigate your selection history!☆27Updated 7 months ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆29Updated 4 months ago
- ⬜ Gradient Map post effect for Unity Urp☆24Updated 3 months ago
- Library of procedural generation code for use in Unity☆49Updated last year
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- Keyframe Reducer in Unity☆29Updated 4 months ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆46Updated 3 months ago
- A source generator that automatically generates a cache of components for Unity.☆33Updated last year
- Splashdown - A Unity open-source splash and icon generator☆32Updated 5 months ago
- The repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their perfo…☆25Updated 2 years ago
- Unity UI Toolkit sample: "Scribble" custom control☆21Updated 8 months ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆43Updated 4 months ago
- Small package to help using Unity's custom player loop.☆11Updated last year
- Reactive node system for Unity☆44Updated 11 months ago
- Code + examples for Refactoring Data stored in Unity Prefabs, Scenes and other Assets☆31Updated 7 months ago
- ☆29Updated last year
- General Utilities for Unity☆30Updated 11 months ago