burak-efe / Ica_Normal_Tools
Super fast Normal and Tangent recalculation library for Unity.
☆36Updated 6 months ago
Alternatives and similar repositories for Ica_Normal_Tools:
Users that are interested in Ica_Normal_Tools are comparing it to the libraries listed below
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆14Updated last month
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆46Updated 3 months ago
- Edge tool for Shader Graph/VFX Graph☆18Updated 8 months ago
- View and navigate your selection history!☆27Updated 7 months ago
- ☆20Updated 3 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆20Updated 5 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- Draw data chart in Unity Editor, useful for debugging.☆31Updated 8 months ago
- Keyframe Reducer in Unity☆29Updated 4 months ago
- Simple Unity Generate Vertex Color Model Tool☆39Updated 5 years ago
- ⬜ Gradient Map post effect for Unity Urp☆24Updated 3 months ago
- View Hierarchy and Inspector of scenes on connected Unity players. Uses the EditorConnection framework, so works everywhere.☆26Updated last year
- Customize on-demand shadow rendering in HDRP.☆19Updated last year
- Lib to read Clipboard Image data in Unity☆28Updated 3 months ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆43Updated 4 months ago
- Simplified dependency Injection for Unity utilizing SourceGeneration making it as performant as possible.☆19Updated last month
- A source generator that automatically generates a cache of components for Unity.☆33Updated last year
- ☆29Updated last year
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- Tool for analyzing materials and shaders used in scenes☆15Updated last year
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Unity UI Toolkit sample: "Scribble" custom control☆21Updated 8 months ago
- The repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their perfo…☆25Updated 2 years ago
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆52Updated 7 months ago
- A small debugging tool to draw the editor scene with replacement shaders.☆22Updated 3 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆19Updated 5 years ago
- This aims to improve the usability of the project window, such as adding copy/paste support.☆22Updated 3 years ago