FlowingCrescent / SimpleProceduralSkybox_URPLinks
A simple procedural skybox which has day and night in unity universal render pipeline
☆13Updated 3 years ago
Alternatives and similar repositories for SimpleProceduralSkybox_URP
Users that are interested in SimpleProceduralSkybox_URP are comparing it to the libraries listed below
Sorting:
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆24Updated 4 years ago
- This is a project to implment dynamic GI in unity URP☆14Updated 2 years ago
- URP Lit shader with glittering effect☆16Updated 3 years ago
- ☆28Updated 3 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆19Updated 6 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆31Updated last year
- ☆15Updated 6 years ago
- Desert sand deformation by depth capture☆23Updated 3 months ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- ☆10Updated 7 years ago
- ☆27Updated 4 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆14Updated 4 years ago
- ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders☆17Updated 4 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Unity SDF generator for 2D images☆19Updated 3 years ago
- ☆14Updated last year
- ☆18Updated 3 years ago
- A gerstner wave ocean demo for Unity URP☆15Updated 4 years ago
- ☆15Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆34Updated 11 months ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆24Updated 5 years ago
- a realistic eyeball shader for unity☆13Updated 4 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated last year
- ☆24Updated 6 years ago
- Case study on fluid dynamics, Volumetric GPU-Based fluid simulator.☆14Updated 3 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- Height fog implementation for Unity☆18Updated 11 months ago
- Minimalist simplex library☆48Updated 3 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago