[ECCV 2024] "BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting". ⚡Train a scene from real-world blurry images in minutes!
☆275Apr 27, 2025Updated last year
Alternatives and similar repositories for BAD-Gaussians
Users that are interested in BAD-Gaussians are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [ECCV2024] BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling☆92Jul 5, 2024Updated last year
- [ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion☆237Oct 22, 2024Updated last year
- [CVPR 2023] 😈BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields☆201Dec 21, 2023Updated 2 years ago
- [ECCV 2024] "BeNeRF: Neural Radiance Fields from a Single Blurry Image and Event Stream"☆60Jan 22, 2026Updated 4 months ago
- Official website for DeblurGS: Gaussian Splatting for Camera Motion Blur☆35May 12, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- [ICLR 2024] USB-NeRF: Unrolling Shutter Bundle Adjusted Neural Radiance Fields☆14Mar 24, 2024Updated 2 years ago
- [ACMMM 2025] "Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos"☆27Sep 26, 2025Updated 8 months ago
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation☆842Aug 24, 2025Updated 9 months ago
- ☆338Jul 3, 2024Updated last year
- ☆21Mar 23, 2024Updated 2 years ago
- ☆283Jun 28, 2024Updated last year
- Code for "Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting" by Jaewoo Jung, Jisang Han, Honggyu An, Jiwon Kang, Seon…☆364Dec 5, 2024Updated last year
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆1,009Nov 15, 2024Updated last year
- [ICCV 2025] Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction☆137Feb 14, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- [NeurIPS 2024]GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction☆466Oct 28, 2024Updated last year
- Code accompanying the CVPR24 paper "Mitigating Motion Blur in Neural Radiance Fields with Events and Frames"☆49Jun 12, 2024Updated 2 years ago
- [CVPR 2024] DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video☆21Jun 14, 2024Updated 2 years ago
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆811Jul 5, 2025Updated 11 months ago
- [CVPR'24] DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization☆362Dec 30, 2025Updated 5 months ago
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆997Jan 31, 2026Updated 4 months ago
- [CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering☆1,244Sep 26, 2024Updated last year
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆682Mar 19, 2026Updated 3 months ago
- Official code of "Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024)"☆159Mar 14, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Source code for "Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motion" (ICCV 2023)☆64Jan 28, 2026Updated 4 months ago
- ☆184Sep 12, 2024Updated last year
- [TPAMI 2025] Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians☆848Aug 19, 2025Updated 10 months ago
- [ECCV 2024] Pixel-GS Density Control with Pixel-aware Gradient for 3D Gaussian Splatting☆237Aug 12, 2024Updated last year
- 🌊 [ECCV'24 Oral] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images☆1,253May 6, 2026Updated last month
- [CVPR'25] DepthSplat: Connecting Gaussian Splatting and Depth☆1,204Apr 1, 2026Updated 2 months ago
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wang☆540Feb 27, 2024Updated 2 years ago
- MVGS: Multi-View Regulated Gaussian Splatting for Novel View Synthesis☆205May 6, 2026Updated last month
- Gaussian Splatting from VGGSfM and Mast3r, and their comparison☆231Aug 23, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer☆1,077May 25, 2026Updated 3 weeks ago
- Reproducible evaluation of NeRF and 3DGS methods☆354Nov 8, 2025Updated 7 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆176Nov 15, 2024Updated last year
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆161Sep 24, 2024Updated last year
- Code for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.☆245Nov 7, 2025Updated 7 months ago
- [NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wild☆475Sep 19, 2025Updated 9 months ago
- A Modular Framework for 3D Gaussian Splatting and Beyond☆1,746Nov 5, 2025Updated 7 months ago