[CVPR 2024 Oral, Best Paper Runner-Up] Code for "pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction" by David Charatan, Sizhe Lester Li, Andrea Tagliasacchi, and Vincent Sitzmann
β1,220Jan 13, 2025Updated last year
Alternatives and similar repositories for pixelsplat
Users that are interested in pixelsplat are comparing it to the libraries listed below
Sorting:
- π [ECCV'24 Oral] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagesβ1,210Aug 27, 2025Updated 6 months ago
- [ECCV 2024] Implementation of latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstructionβ237Apr 1, 2025Updated 11 months ago
- [ICLR'25 Oral] No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagesβ934Feb 25, 2026Updated 3 weeks ago
- Official implementation of `Splatter Image: Ultra-Fast Single-View 3D Reconstruction' CVPR 2024β1,084Aug 17, 2024Updated last year
- [CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splattingβ1,419Dec 17, 2024Updated last year
- [CVPR'25] DepthSplat: Connecting Gaussian Splatting and Depthβ1,161Apr 27, 2025Updated 10 months ago
- [SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fieldsβ3,075Nov 24, 2025Updated 3 months ago
- Official repository for Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairsβ780Nov 23, 2024Updated last year
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenesβ986Nov 15, 2024Updated last year
- Official Implementation of paper "MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion"β1,344Jun 16, 2025Updated 9 months ago
- [CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingβ1,202Sep 26, 2024Updated last year
- Official implementation of Continuous 3D Perception Model with Persistent Stateβ1,368Aug 27, 2025Updated 6 months ago
- [3DV'25] 3D Reconstruction with Spatial Memoryβ1,121Feb 25, 2025Updated last year
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wangβ527Feb 27, 2024Updated 2 years ago
- [ECCV 2024] Efficient Large-Baseline Radiance Fields, a feed-forward 2DGS modelβ314Jul 13, 2024Updated last year
- [CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"β1,211Jun 25, 2024Updated last year
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagationβ833Aug 24, 2025Updated 6 months ago
- [TIP 2026] ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Modelβ709Nov 9, 2024Updated last year
- [ECCV 2024] MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereoβ563Feb 25, 2026Updated 3 weeks ago
- DUSt3R: Geometric 3D Vision Made Easyβ7,011Sep 24, 2025Updated 5 months ago
- ποΈ [NeurIPS'24] MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Viewsβ303Dec 3, 2024Updated last year
- Grounding Image Matching in 3D with MASt3Rβ2,797Jun 30, 2025Updated 8 months ago
- InstantSplat: Sparse-view SfM-free Gaussian Splatting in Secondsβ1,642May 5, 2025Updated 10 months ago
- CUDA accelerated rasterization of gaussian splattingβ4,658Updated this week
- [CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quβ¦β3,246Sep 24, 2024Updated last year
- Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationβ631Apr 4, 2024Updated last year
- [NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairuβ¦β790Dec 30, 2024Updated last year
- β709May 1, 2025Updated 10 months ago
- [CVPR 2024 Highlight] The official repo for βGPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View β¦β612Jul 2, 2025Updated 8 months ago
- Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in thβ¦β8,423Updated this week
- [CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Renderingβ3,454Oct 27, 2024Updated last year
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splattingβ773Jul 5, 2025Updated 8 months ago
- β528Nov 29, 2023Updated 2 years ago
- [ECCV 2024 Oral] LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation.β2,049Aug 20, 2024Updated last year
- Code for "Cameras as Rays"β619May 31, 2024Updated last year
- Code for MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data (CVPR 2025)β200May 20, 2025Updated 10 months ago
- TriplaneGaussian: A new hybrid representation for single-view 3D reconstruction.β920Mar 5, 2024Updated 2 years ago
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".β673Jun 17, 2025Updated 9 months ago
- [ECCV'2024] Gaussian Grouping for open-world Anything reconstruction, segmentation and editing.β965Jul 4, 2024Updated last year