aiekick / SdfFontDesignerLinks
Offline font tuning/bitmap generation via shaders
☆78Updated 2 months ago
Alternatives and similar repositories for SdfFontDesigner
Users that are interested in SdfFontDesigner are comparing it to the libraries listed below
Sorting:
- A minimal geometry editing UI based on IMGUI☆114Updated 5 years ago
- ☆35Updated 2 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated 2 months ago
- a header-only C++ .blend file parser☆73Updated last month
- imgui control to inspect image pixels☆113Updated 6 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.☆110Updated 3 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Void and cluster algorithm to go with my blog post☆34Updated 3 months ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 9 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated this week
- Cross-platform entry point library☆65Updated 2 months ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 7 months ago
- Immediate Mode Debug Draw library☆41Updated 5 years ago
- A LightFileWatcher☆29Updated 4 years ago
- Visualize GLSL shader functions☆29Updated 7 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆120Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Physically based rendering (PBR) for raylib☆112Updated 3 years ago
- sample app for par_streamlines☆32Updated 5 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆71Updated last year
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU☆85Updated 5 months ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A GLSL 4.5 parser written in C with flex & bison☆39Updated 6 years ago
- Flashy 2D fluid simulations experiments.☆106Updated 5 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago