houmain / gpupadLinks
A flexible GLSL and HLSL shader editor and IDE.
☆170Updated last month
Alternatives and similar repositories for gpupad
Users that are interested in gpupad are comparing it to the libraries listed below
Sorting:
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆300Updated 2 years ago
- Offline Shader Editor with many cool features☆280Updated 2 months ago
- Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version☆63Updated last month
- This project is an emscripten port of GLFW written in C++ for the web/webassembly platform #wasm☆119Updated last week
- KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use☆144Updated 3 weeks ago
- An extension for the GLFW library for using WebGPU native.☆92Updated 3 months ago
- TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C…☆180Updated last month
- bigg (bgfx + imgui + glfw + glm) + utils☆239Updated 2 years ago
- Easy to use 2D rendering engine using Vulkan API as backend.☆126Updated 2 years ago
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆82Updated last year
- A desktop application for node-based procedural terrain generation.☆147Updated this week
- A Simple Triangle - A journey into cross platform OpenGL and Vulkan☆89Updated 2 years ago
- A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU☆85Updated 5 months ago
- 6 different implementations of doing wide line rendering in OpenGL☆192Updated 5 years ago
- Minimal bgfx "hello world" example☆209Updated 3 years ago
- A port of Babylon.js to C++☆285Updated 3 years ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆57Updated 7 months ago
- 🎨 Modern 2D/3D - Importer • Exporter • Util - Library, also known as (AssetIO)☆203Updated last month
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆209Updated 2 months ago
- Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.☆110Updated 3 years ago
- Shading techniques and GLSL snippets☆226Updated last month
- High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.☆61Updated last year
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆98Updated 2 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- ☆228Updated last month
- Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without raster…☆221Updated last year
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆317Updated 2 years ago
- 2D game engine and editor written in modern C++ and Vulkan☆67Updated last year
- Header-only C++ library to receive files from, and offer files to, the browser the Emscripten program is running in.☆41Updated last month
- Font rendering, atlas generation and text shaping library written in C++☆25Updated last month