a2flo / floor
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
☆327Updated this week
Alternatives and similar repositories for floor:
Users that are interested in floor are comparing it to the libraries listed below
- Vulkan compute for people☆350Updated last year
- Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engin…☆304Updated 4 months ago
- Vulkan Compute for C++ (experimentation project)☆135Updated 3 years ago
- SPIR-V specs☆120Updated last week
- Circle C++ shaders☆488Updated 3 years ago
- Modern C++ vulkan utility library.☆263Updated 4 years ago
- C++ Metal wrapper☆539Updated 4 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆615Updated 3 months ago
- A C++-based, cross platform ray tracing library☆436Updated 2 weeks ago
- Display an image created by Vulkan compute shader, with OpenGL☆94Updated 9 months ago
- Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension☆88Updated 3 weeks ago
- An LLVM backend generating SPIR-V binary.☆87Updated last year
- Vulkan layers to measure and analyze graphics performance.☆55Updated last year
- Library to manipulate Apple Metal Shading Language IR☆51Updated 2 years ago
- A C++11/OpenGL library for the Fast Fourier Transform☆215Updated 5 years ago
- LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL☆176Updated 4 years ago
- Examples and demos for the Vulkan C++ API☆351Updated 6 months ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆533Updated 10 months ago
- Modern C++ swizzling header-only library☆189Updated last year
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆227Updated 5 months ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆116Updated 3 years ago
- Text rendering in Vulkan by estimating signed distance☆242Updated 6 years ago
- ☆249Updated 7 years ago
- Collection of samples and utilities for using ComputeCpp, Codeplay's SYCL implementation☆323Updated last year
- example programs for https://github.com/a2flo/floor (dnn, nbody, warp, hlbvh, path tracer, other)☆53Updated last week
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆168Updated last year
- vulkan abstraction layer that represent frame as a task graph☆416Updated 4 years ago
- Virtual machine for executing SPIR-V☆300Updated 5 months ago
- A micro Vulkan compute pipeline and a collection of benchmarking compute shaders☆236Updated 3 weeks ago
- C++ implementation of a 16 bit floating-point type mimicking most of the IEEE 754 behaviour. Compatible with the half data type used as t…☆145Updated 13 years ago