bkaradzic / metal-cpp
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
☆270Updated 8 months ago
Related projects: ⓘ
- Metal graphic api ported to C++ with CMake build system☆210Updated 8 months ago
- "Learn Metal with C++" samples, ported to iOS☆143Updated last year
- Circle C++ shaders☆478Updated 2 years ago
- C++ Metal wrapper☆535Updated 3 years ago
- A job system for game engines☆173Updated 8 months ago
- A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project struct…☆270Updated 3 weeks ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆276Updated last week
- A minimalist and easy to use graphics API.☆497Updated this week
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆347Updated 2 years ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆282Updated last month
- Modified version of Sony's open sourced vector and matrix math library.☆264Updated 5 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆600Updated 2 months ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆521Updated 3 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆438Updated this week
- Realtime GPU Path tracer based on OpenCL and OpenGL☆312Updated 3 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆397Updated last month
- Abstraction layer over Khronos Vulkan API☆207Updated this week
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆276Updated 8 months ago
- Embeddable physically based renderer☆210Updated 2 weeks ago
- CMake build scripts for bgfx. Released under public domain.☆199Updated last week
- ☆271Updated last week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆675Updated 3 weeks ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆381Updated last month
- Math library using HLSL syntax with multiplatform SIMD support☆546Updated 2 weeks ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆449Updated this week
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆204Updated last year
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆244Updated last month
- ☆779Updated last week
- Cross-platform C++ example for WebGPU and Dawn☆261Updated 5 months ago
- Render Pipeline Shaders SDK☆316Updated 4 months ago