Vulkan compute for people
☆350Oct 15, 2023Updated 2 years ago
Alternatives and similar repositories for vuh
Users that are interested in vuh are comparing it to the libraries listed below
Sorting:
- Simple example of using Vulkan for GPGPU computing☆58Nov 1, 2018Updated 7 years ago
- Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.☆735Apr 16, 2024Updated last year
- VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.☆903Jan 21, 2024Updated 2 years ago
- General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). …☆2,466Feb 27, 2026Updated last week
- Implementation of OpenCL 3.0 on Vulkan☆424Mar 2, 2026Updated last week
- A micro Vulkan compute pipeline and a collection of benchmarking compute shaders☆261Mar 27, 2025Updated 11 months ago
- Modern C++ vulkan utility library.☆263Dec 5, 2020Updated 5 years ago
- Clspv is a compiler for OpenCL C to Vulkan compute shaders☆705Updated this week
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆47Jun 2, 2018Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆536Jun 4, 2024Updated last year
- Vulkan Compute for C++ (experimentation project)☆139Jan 8, 2022Updated 4 years ago
- Anvil is a cross-platform framework for Vulkan☆608Jun 17, 2024Updated last year
- ☆252Nov 27, 2017Updated 8 years ago
- A serialization format for various persistent Vulkan object types.☆737Feb 26, 2026Updated last week
- Experimental High Level Framework for Vulkan☆329Jan 21, 2019Updated 7 years ago
- My personal Vulkan renderer☆1,836Feb 22, 2026Updated 2 weeks ago
- ☆888Sep 7, 2021Updated 4 years ago
- Modern and easy-to-use library for Vulkan☆873Feb 1, 2026Updated last month
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆448Nov 2, 2019Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Aug 11, 2018Updated 7 years ago
- Easy to integrate Vulkan memory allocation library☆3,240Mar 2, 2026Updated last week
- Virtual machine for executing SPIR-V☆313Nov 1, 2024Updated last year
- Meta loader for Vulkan API☆1,764Updated this week
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Jul 14, 2023Updated 2 years ago
- Core OpenGL over Vulkan☆116Jun 23, 2024Updated last year
- A Vulkan renderer written from scratch on stream☆1,670Updated this week
- Awesome Vulkan ecosystem☆3,654Jun 21, 2024Updated last year
- A task scheduling framework designed for the needs of game developers.☆457Jan 3, 2023Updated 3 years ago
- Open-Source Vulkan C++ API☆3,645Updated this week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,074Mar 13, 2024Updated last year
- vulkan abstraction layer that represent frame as a task graph☆429Mar 24, 2021Updated 4 years ago
- A multi-platform library to create a Vulkan window, and handle input events.☆110Oct 9, 2025Updated 5 months ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Jun 28, 2021Updated 4 years ago
- A shader script tester for Vulkan. Moved to https://gitlab.freedesktop.org/mesa/vkrunner☆46Sep 18, 2023Updated 2 years ago
- Circle C++ shaders☆494Mar 9, 2022Updated 4 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Nov 26, 2019Updated 6 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆42Jul 8, 2020Updated 5 years ago
- Amber is a multi-API shader test framework☆216Updated this week