Glavnokoman / vuhLinks
Vulkan compute for people
☆351Updated 2 years ago
Alternatives and similar repositories for vuh
Users that are interested in vuh are comparing it to the libraries listed below
Sorting:
- Clspv is a compiler for OpenCL C to Vulkan compute shaders☆699Updated 2 weeks ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆534Updated last year
- Modern C++ vulkan utility library.☆263Updated 5 years ago
- Implementation of OpenCL 3.0 on Vulkan☆421Updated last week
- Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.☆735Updated last year
- Vulkan Compute for C++ (experimentation project)☆139Updated 4 years ago
- A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.☆338Updated last week
- Vulkan library oriented on high speed rendering☆294Updated 6 years ago
- A micro Vulkan compute pipeline and a collection of benchmarking compute shaders☆260Updated 10 months ago
- Circle C++ shaders☆493Updated 3 years ago
- A C++-based, cross platform ray tracing library☆441Updated last week
- VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.☆902Updated 2 years ago
- Examples and demos for the Vulkan C++ API☆357Updated last year
- Virtual machine for executing SPIR-V☆313Updated last year
- Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension☆108Updated 7 months ago
- SPIR-V specs☆133Updated last week
- Simple example of using Vulkan for GPGPU computing☆58Updated 7 years ago
- ☆248Updated last week
- A tool and a library for bi-directional translation between SPIR-V and LLVM IR☆586Updated this week
- ☆252Updated 8 years ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆297Updated 3 months ago
- LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL☆177Updated 5 years ago
- C++ library strictly wrapping OpenGL objects.☆555Updated 9 months ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆447Updated 6 years ago
- ANARI Software Development Kit (SDK)☆281Updated last week
- Intel(R) Open Volume Kernel Library☆219Updated 2 weeks ago
- Hello World like demo for Vulkan API☆148Updated last year
- Anvil is a cross-platform framework for Vulkan☆607Updated last year
- Experimental High Level Framework for Vulkan☆329Updated 7 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Updated last year