uNetworking / libvcLinks
Vulkan Compute for C++ (experimentation project)
☆138Updated 3 years ago
Alternatives and similar repositories for libvc
Users that are interested in libvc are comparing it to the libraries listed below
Sorting:
- ☆251Updated 7 years ago
- Modern C++ vulkan utility library.☆264Updated 4 years ago
- Vulkan compute for people☆350Updated last year
- A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.☆338Updated this week
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆161Updated 3 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- A small, reference GI renderer☆157Updated 8 years ago
- Vector math library with NEON/SSE support☆354Updated last year
- Introductory Vulkan sample☆121Updated 4 years ago
- The OpenCL Extension Wrangler Library☆82Updated 9 years ago
- Vulkan demos and tutorials.☆71Updated 8 years ago
- OpenGL Overload: OpenGL implementation on top of Vulkan☆278Updated 8 years ago
- Header only C++ Tiny glTF loader.☆258Updated 5 years ago
- High level vulkan 2D vector-like graphics api (C++)☆192Updated 4 years ago
- Qt + Vulkan Nbody Demo☆85Updated 7 years ago
- A GLSL parser☆275Updated 2 years ago
- Experimental High Level Framework for Vulkan☆329Updated 6 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆76Updated 9 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 7 months ago
- A multi-platform library to create a Vulkan window, and handle input events.☆109Updated 2 years ago
- Simple example of using Vulkan for GPGPU computing☆56Updated 6 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆170Updated 7 months ago
- SIMD vector library for C++☆36Updated 6 years ago
- LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL☆177Updated 4 years ago
- [UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.☆247Updated 7 years ago
- A C++-based, cross platform ray tracing library☆440Updated last week
- ☆57Updated 8 years ago
- Cross-platform Real-Time Rendering Library☆131Updated 7 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆116Updated 2 years ago
- Modern C++ swizzling header-only library☆192Updated last year