martijnberger / clewLinks
The OpenCL Extension Wrangler Library
☆83Updated 9 years ago
Alternatives and similar repositories for clew
Users that are interested in clew are comparing it to the libraries listed below
Sorting:
- Vulkan Compute for C++ (experimentation project)☆139Updated 3 years ago
- Embree Example Renderer☆105Updated 8 years ago
- Qt + Vulkan Nbody Demo☆84Updated 7 years ago
- Simple example of using Vulkan for GPGPU computing☆57Updated 7 years ago
- A small, reference GI renderer☆157Updated 8 years ago
- nvpro-pipeline is a research rendering pipeline☆212Updated 4 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 10 months ago
- SSE2 Optimized GLSL-like math library☆118Updated 11 years ago
- The NCCA Graphics Library☆101Updated 3 months ago
- ☆132Updated 10 years ago
- ☆250Updated 8 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 8 years ago
- Easy to run kernels using OpenCL☆187Updated 7 months ago
- Profile your c++ code☆81Updated 12 years ago
- Modern C++ swizzling header-only library☆193Updated last year
- SPMD in C++☆68Updated 5 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆84Updated last year
- OpenGL sample for NV_command_list☆115Updated last year
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 3 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Updated 9 years ago
- an OpenCL based software library containing random number generation functions☆136Updated 4 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆77Updated 9 years ago
- Small code to write OpenEXR images☆58Updated 3 years ago
- A shader script tester for Vulkan. Moved to https://gitlab.freedesktop.org/mesa/vkrunner☆46Updated 2 years ago
- ☆68Updated 3 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- lucille global illumination renderer☆94Updated 16 years ago
- Implementation of Cuda to OpenGL rendering☆58Updated 4 years ago
- NanoSTL, a small subset of C++ STL and libm☆128Updated 4 months ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago