nvpro-samples / gl_vk_simple_interopLinks
Display an image created by Vulkan compute shader, with OpenGL
☆101Updated 2 months ago
Alternatives and similar repositories for gl_vk_simple_interop
Users that are interested in gl_vk_simple_interop are comparing it to the libraries listed below
Sorting:
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- Real-time GPU profiling layer for Vulkan applications.☆52Updated this week
- Vulkan Profiles Tools☆145Updated this week
- Denoising a Vulkan ray traced image using OptiX denoiser☆98Updated 5 months ago
- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques☆90Updated 2 years ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆114Updated 2 months ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆146Updated this week
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 3 years ago
- Hello World like demo for Vulkan API☆145Updated last year
- Silhouette and toon shading post-processing with Vulkan☆94Updated last month
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆248Updated last week
- Layer providing Vulkan features when native support is unavailable☆153Updated last week
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆125Updated 7 months ago
- ☆55Updated 9 years ago
- The Tauray renderer☆126Updated 5 months ago
- Basic graphics samples using Magma library and Vulkan graphics API☆50Updated this week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆348Updated last week
- A Sample vulkan layer☆50Updated 3 years ago
- Render Pipeline Shaders SDK☆349Updated last year
- Collection of Vulkan samples☆295Updated last week
- Realtime GPU Path tracer based on OpenCL and OpenGL☆337Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- A minimal implementation of Vulkan ray tracing.☆95Updated last year
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆432Updated last year
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆258Updated this week
- Modular extensible low-level render interface (RHI) with higher level extensions☆334Updated this week
- Render graph management library.☆243Updated last week
- FidelityFX Denoiser☆149Updated 2 years ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆225Updated 3 years ago
- ANARI Software Development Kit (SDK)☆266Updated last month