LunarG / LunarGLASS
LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL
☆176Updated 4 years ago
Alternatives and similar repositories for LunarGLASS:
Users that are interested in LunarGLASS are comparing it to the libraries listed below
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆116Updated 3 years ago
- This project is no longer active. Please join us at☆262Updated 5 years ago
- LLVM-Based Pipeline Compiler☆175Updated last week
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆329Updated 5 months ago
- Introductory Vulkan sample☆120Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆229Updated 2 years ago
- Virtual machine for executing SPIR-V☆299Updated 4 months ago
- ☆178Updated 3 years ago
- SPIRV-Headers☆292Updated this week
- SPIR-V specs☆117Updated this week
- Public repository for Vulkan Ecosystem issues☆132Updated 3 years ago
- Vulkan API Layer☆221Updated last week
- nvpro-pipeline is a research rendering pipeline☆209Updated 3 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆86Updated last month
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- Platform Abstraction Library☆380Updated last week
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆358Updated 5 years ago
- Simple comparison framework for APIs☆324Updated 9 years ago
- OpenGL sample for NV_command_list☆112Updated last year
- A tool and a library for bi-directional translation between SPIR-V and LLVM IR☆530Updated this week
- Experimental High Level Framework for Vulkan☆329Updated 6 years ago
- A GLSL parser☆264Updated last year
- AMD Triangle Order Optimization Tool.☆222Updated 4 years ago
- Vulkan Memory Model☆105Updated 6 months ago
- Modern C++ vulkan utility library.☆263Updated 4 years ago
- The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.☆440Updated last week
- A small, reference GI renderer☆158Updated 7 years ago
- An implementation of Hello Triangle using the Mantle API on Windows☆92Updated 4 years ago
- OpenGL ES 3.0 Deferred Renderer☆143Updated 7 years ago
- OpenGL Overload: OpenGL implementation on top of Vulkan☆278Updated 8 years ago