ARM-software / perfdoc
A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.
☆115Updated 3 years ago
Alternatives and similar repositories for perfdoc:
Users that are interested in perfdoc are comparing it to the libraries listed below
- A single-header library with a simplified interface for Vulkan synchronization☆229Updated last year
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- Command line tool for offline shader ISA inspection.☆117Updated 2 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆114Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆245Updated 2 years ago
- AMD GPU particles sample based on DirectX 11☆113Updated 8 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 7 years ago
- Introductory Vulkan sample☆120Updated 4 years ago
- Simple comparison framework for APIs☆324Updated 8 years ago
- OpenGL sample for NV_command_list☆112Updated last year
- SPIR-V extension for Visual Studio☆93Updated 6 months ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆180Updated 2 years ago
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆122Updated last year
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆95Updated 6 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆57Updated 5 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆182Updated 6 years ago
- LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL☆175Updated 4 years ago
- LibVT is a library implementing "virtual texturing".☆117Updated 9 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆89Updated 2 years ago
- Conservative Morphological Anti-Aliasing 2.0☆148Updated 2 years ago
- ☆81Updated 6 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- Intel Asteroids DirectX 12 Sample☆130Updated 8 months ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆166Updated 2 weeks ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆322Updated 4 months ago
- Experimenting with how triangles are binned by the rasterizer☆132Updated 8 months ago
- MSAA and Temporal AA Sample☆334Updated 3 years ago
- Introductory DirectX 12 sample☆150Updated 4 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆86Updated 2 weeks ago