Library to manipulate Apple Metal Shading Language IR
☆57Jun 28, 2025Updated 8 months ago
Alternatives and similar repositories for LLAIR
Users that are interested in LLAIR are comparing it to the libraries listed below
Sorting:
- Tools and samples for understanding Apple's Metal shading language and its LLVM Bitcode shader files☆87Jun 29, 2023Updated 2 years ago
- Extract Metal functions from .metallib files.☆177May 24, 2023Updated 2 years ago
- Fork of LLVM with support for downgrading bitcode.☆21May 31, 2025Updated 9 months ago
- Tool for messing around with Apple GPU assembly☆27Jan 24, 2021Updated 5 years ago
- drafts of LSRs I intend to file, am filing, or have filed as a legislator☆11Feb 3, 2026Updated last month
- Apple G13 GPU architecture docs and tools☆644May 16, 2025Updated 9 months ago
- DirectDraw Surface file format parser/composer☆18Dec 20, 2023Updated 2 years ago
- Parametric Integer Programming Library☆15Jan 23, 2024Updated 2 years ago
- Physically Based Rendering Scenes☆15Oct 2, 2021Updated 4 years ago
- A collection of reverse-engineered documentation for the instruction sets for various generations of Mali GPU's.☆39Mar 10, 2018Updated 7 years ago
- Learning how to use IOSurfaceAccelerator☆24Apr 9, 2023Updated 2 years ago
- The official Github Repo and Download for the FNAF Mod☆10Nov 10, 2015Updated 10 years ago
- ☆49Oct 10, 2023Updated 2 years ago
- Collection of scripts, tools and other usefull information required for debugging on iOS 13.☆21Apr 5, 2021Updated 4 years ago
- C Library for Apple Firmware (Amalgam)☆28Feb 28, 2022Updated 4 years ago
- xnu-10.10 mach-o loader that compiles in userland☆19Aug 5, 2015Updated 10 years ago
- The 010Editor template to parse unity3d metadata.bat file (still improving)☆23Nov 6, 2019Updated 6 years ago
- ☆34Jan 9, 2022Updated 4 years ago
- PoC showing a method to hide syscalls on XNU (arm64 macOS and iOS) from static analysis☆30Oct 3, 2022Updated 3 years ago
- Scenes for LuisaRender☆26Nov 24, 2023Updated 2 years ago
- c++filt in JavaScript with Emscripten☆20Apr 14, 2015Updated 10 years ago
- simple radare2 rap:// server☆26Sep 13, 2016Updated 9 years ago
- An LLVM backend generating SPIR-V binary.☆90Aug 11, 2023Updated 2 years ago
- Simple ruby script to check if a Xcode *.pbxproj file objects structure matches a project physical directory structure☆31Mar 22, 2023Updated 2 years ago
- C++ Library and Tool for Extracting Embedded Bitcode☆163Feb 20, 2021Updated 5 years ago
- load iOS12 kernelcaches and PAC code in IDA☆60Oct 4, 2018Updated 7 years ago
- Simple Bejeweled game with SDL and an Object-oriented design☆23Dec 4, 2013Updated 12 years ago
- Tamagotchi On reverse engineering project☆35Jul 2, 2022Updated 3 years ago
- A port & overhaul of Vertex Engine GPU Font Cache for the Odin programming language☆28Sep 14, 2025Updated 5 months ago
- Dissecting the M1's GPU for 3D acceleration☆1,020Apr 4, 2022Updated 3 years ago
- Netplay mod for Wii based on BrainSlug☆31Dec 25, 2021Updated 4 years ago
- The translator that supports translating NVPTX to SPIR-V. This translator is modified from LLVM-SPIR-V Translator.☆44Oct 25, 2021Updated 4 years ago
- A voxel engine written in Swift☆36May 16, 2020Updated 5 years ago
- Hardware accelerated visualisation of Modular Multiplication on a Circle written in Swift using Metal API and SwiftUI.☆37Jul 10, 2022Updated 3 years ago
- Global illumination rendering engine☆30Updated this week
- ☆35Dec 2, 2018Updated 7 years ago
- DXIL conversion to SPIR-V for D3D12 translation libraries☆220Updated this week
- DebugIR: Debugging LLVM-IR Files☆145Dec 7, 2024Updated last year
- Importance-sampled FAST Noise☆43Jun 18, 2025Updated 8 months ago