jiaozi158 / UnitySSGIURP
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
☆268Updated 5 months ago
Alternatives and similar repositories for UnitySSGIURP:
Users that are interested in UnitySSGIURP are comparing it to the libraries listed below
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆270Updated last month
- SSR solution for Unity URP☆462Updated last year
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆215Updated 8 months ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆193Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆162Updated 5 months ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆172Updated last year
- ☆178Updated last year
- A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.☆297Updated last year
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline☆156Updated 4 months ago
- Instancing & Animation library for Unity3D☆241Updated last year
- Procedural Water surface and underwater caustics for Unity URP☆280Updated 2 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆239Updated 3 years ago
- Volumetric Lighting in URP☆146Updated 2 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆183Updated last year
- Replacement for GrabPass in Unity's Universal Render Pipeline (URP).☆166Updated last year
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆289Updated 6 months ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆138Updated last year
- Package repo containing the water system created for the URP Boat Attack demo project.☆348Updated 6 months ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆207Updated 11 months ago
- Volumetric Fog Package for URP Forward+☆91Updated 3 weeks ago
- ☆236Updated last year
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆227Updated 2 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆211Updated 2 weeks ago
- Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP.…☆434Updated this week
- Optimized implementation of camera stacking for UI only in HDRP.☆203Updated last week
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆515Updated 2 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆486Updated 2 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆164Updated 2 years ago
- Examples from the Unity URP Cookbook e-book☆253Updated last year
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆83Updated last year