FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
☆347Dec 15, 2024Updated last year
Alternatives and similar repositories for FSR3Unity
Users that are interested in FSR3Unity are comparing it to the libraries listed below
Sorting:
- FidelityFX FSR 2 for the Unity URP☆132Jul 10, 2023Updated 2 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆206May 21, 2023Updated 2 years ago
- SSR solution for Unity URP☆519Apr 26, 2024Updated last year
- Unity shader implementation of Gran Turismo Tonemapping.☆98Sep 26, 2023Updated 2 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆238Aug 28, 2024Updated last year
- A work in progress solution for capsule shadows in Unity.☆128Jan 5, 2024Updated 2 years ago
- ☆229Feb 27, 2024Updated 2 years ago
- Runtime Virtual Texture for Unity URP.☆156Dec 12, 2023Updated 2 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆269Updated this week
- FidelityFX FSR 1.0 for the Unity URP☆111Mar 10, 2022Updated 3 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆196Sep 6, 2023Updated 2 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆71Jan 12, 2025Updated last year
- ☆248Jun 26, 2023Updated 2 years ago
- This is a project to implment dynamic GI in unity URP☆14Mar 16, 2023Updated 2 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆492May 16, 2022Updated 3 years ago
- Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)☆228Mar 23, 2022Updated 3 years ago
- Unity package implementing clustered capsule/character occlusion☆148Sep 14, 2024Updated last year
- A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.☆639Jan 4, 2022Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆817Sep 20, 2022Updated 3 years ago
- This project is the implementation of FernRP Package, Include NPR/PBR.☆917Jan 22, 2025Updated last year
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆150Jul 27, 2025Updated 7 months ago
- Bloom using FFT to accelerate convolution, with Unity URP☆126May 21, 2023Updated 2 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,162Nov 14, 2022Updated 3 years ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆642Dec 30, 2024Updated last year
- the Snapdragon™ Game Super Resolution 2 for unity☆17Jan 13, 2025Updated last year
- Amd Fidelity FX Super Resolution☆69Jun 13, 2022Updated 3 years ago
- ☆86Jun 8, 2025Updated 8 months ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆201Nov 25, 2024Updated last year
- ☆514Dec 12, 2023Updated 2 years ago
- Screen space reflection for Unity 2022 and Unity6☆119Dec 19, 2024Updated last year
- Unity remaster of the classic Sponza scene.☆359Jan 22, 2024Updated 2 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆345Jul 17, 2021Updated 4 years ago
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆318Mar 27, 2023Updated 2 years ago
- ☆971Mar 30, 2024Updated last year
- Unity 主相机范围 扁平阴影☆69Mar 20, 2024Updated last year
- ☆365Oct 16, 2025Updated 4 months ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆412Jun 1, 2025Updated 9 months ago
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆974Feb 2, 2026Updated 3 weeks ago
- 这是一个基于URP的开源仿原神卡通渲染项目☆715Mar 29, 2025Updated 11 months ago