A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
☆312Aug 31, 2023Updated 2 years ago
Alternatives and similar repositories for Discregrid
Users that are interested in Discregrid are comparing it to the libraries listed below
Sorting:
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆174Sep 11, 2025Updated 6 months ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆181Feb 14, 2026Updated last month
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆829Sep 7, 2015Updated 10 years ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,193Sep 4, 2025Updated 6 months ago
- Signed Distance Function from triangle mesh.☆95Apr 10, 2019Updated 6 years ago
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆79May 20, 2019Updated 6 years ago
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,817Nov 28, 2025Updated 3 months ago
- C++ library for fast computation of neighbor lists in point clouds.☆64Feb 13, 2026Updated last month
- Robust Tetrahedral Meshing in the Wild.☆699Apr 27, 2023Updated 2 years ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆28Aug 18, 2023Updated 2 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆144Aug 28, 2021Updated 4 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆108May 5, 2024Updated last year
- Parallelized triangle mesh --> continuous signed distance field on CPU☆521Oct 18, 2023Updated 2 years ago
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,084Feb 11, 2026Updated last month
- A polyvalent C++ FEM library☆609Updated this week
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,287Oct 13, 2025Updated 5 months ago
- A modern C++ BVH construction and traversal library☆1,132Jun 16, 2025Updated 9 months ago
- A research-oriented elastic body simulator☆393Oct 14, 2022Updated 3 years ago
- A library for various continuous collision detection algorithms.☆60Mar 25, 2023Updated 2 years ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆71Jan 27, 2026Updated last month
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆665Mar 29, 2024Updated last year
- ☆307Sep 13, 2020Updated 5 years ago
- A C++ & Python viewer for 3D data like meshes and point clouds☆2,149Feb 26, 2026Updated 3 weeks ago
- Header only mesh voxelizer in c99☆656Jan 3, 2022Updated 4 years ago
- The Polygon Mesh Processing Library☆1,463Feb 22, 2026Updated 3 weeks ago
- Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)☆103Apr 25, 2020Updated 5 years ago
- Calculate signed distance fields for arbitrary meshes☆1,217Mar 10, 2024Updated 2 years ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆156Jan 19, 2026Updated 2 months ago
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆501Dec 20, 2021Updated 4 years ago
- Fast Tetrahedral Meshing in the Wild☆548Nov 13, 2025Updated 4 months ago
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆62Jun 30, 2025Updated 8 months ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆540Apr 7, 2020Updated 5 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Sep 2, 2021Updated 4 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆112Oct 18, 2018Updated 7 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆120Jan 8, 2024Updated 2 years ago
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆645Apr 5, 2024Updated last year
- ☆11Feb 13, 2017Updated 9 years ago
- ☆21Mar 10, 2022Updated 4 years ago
- Robust, intersection-free, simulations of rigid bodies.☆181Jun 13, 2025Updated 9 months ago