A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
☆311Aug 31, 2023Updated 2 years ago
Alternatives and similar repositories for Discregrid
Users that are interested in Discregrid are comparing it to the libraries listed below
Sorting:
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆173Sep 11, 2025Updated 5 months ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆830Sep 7, 2015Updated 10 years ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,182Sep 4, 2025Updated 5 months ago
- Signed Distance Function from triangle mesh.☆95Apr 10, 2019Updated 6 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆181Feb 14, 2026Updated last week
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,801Nov 28, 2025Updated 2 months ago
- Robust Tetrahedral Meshing in the Wild.☆697Apr 27, 2023Updated 2 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆143Aug 28, 2021Updated 4 years ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆28Aug 18, 2023Updated 2 years ago
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,081Feb 11, 2026Updated 2 weeks ago
- A polyvalent C++ FEM library☆606Updated this week
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆78May 20, 2019Updated 6 years ago
- A modern C++ BVH construction and traversal library☆1,128Jun 16, 2025Updated 8 months ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,283Oct 13, 2025Updated 4 months ago
- Header only mesh voxelizer in c99☆655Jan 3, 2022Updated 4 years ago
- Parallelized triangle mesh --> continuous signed distance field on CPU☆519Oct 18, 2023Updated 2 years ago
- Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)☆103Apr 25, 2020Updated 5 years ago
- A research-oriented elastic body simulator☆391Oct 14, 2022Updated 3 years ago
- C++ library for fast computation of neighbor lists in point clouds.☆63Feb 13, 2026Updated 2 weeks ago
- The Polygon Mesh Processing Library☆1,450Feb 19, 2026Updated last week
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆666Mar 29, 2024Updated last year
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆501Dec 20, 2021Updated 4 years ago
- ☆307Sep 13, 2020Updated 5 years ago
- Fast Tetrahedral Meshing in the Wild☆543Nov 13, 2025Updated 3 months ago
- A C++ & Python viewer for 3D data like meshes and point clouds☆2,140Updated this week
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆154Jan 19, 2026Updated last month
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Sep 2, 2021Updated 4 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆539Apr 7, 2020Updated 5 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆108May 5, 2024Updated last year
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆79Jul 31, 2023Updated 2 years ago
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆643Apr 5, 2024Updated last year
- Simple MPL-2.0-licensed C++ geometry processing library.☆4,964Feb 11, 2026Updated 2 weeks ago
- Affine Particle-in-Cell Water Simulation in 2D☆121Jan 8, 2024Updated 2 years ago
- Fluid simulation engine for computer graphics applications☆2,072Dec 24, 2023Updated 2 years ago
- A library for various continuous collision detection algorithms.☆60Mar 25, 2023Updated 2 years ago
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆375Feb 10, 2022Updated 4 years ago
- Calculate signed distance fields for arbitrary meshes☆1,208Mar 10, 2024Updated last year
- PhysIKA: Physics-based Interactive Kinematics Architecture☆102Sep 23, 2021Updated 4 years ago
- Sparse volume compute and rendering on NVIDIA GPUs☆709Oct 31, 2022Updated 3 years ago