InteractiveComputerGraphics / DiscregridLinks
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
☆304Updated last year
Alternatives and similar repositories for Discregrid
Users that are interested in Discregrid are comparing it to the libraries listed below
Sorting:
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆169Updated 3 weeks ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated 11 months ago
- CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Appl…☆183Updated 10 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆107Updated 5 years ago
- ☆127Updated 2 months ago
- OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.☆101Updated 2 years ago
- Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargtei…☆225Updated 4 years ago
- Research prototyping framework for physics simulation written in C++☆194Updated 2 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆160Updated last year
- ☆102Updated 9 years ago
- A Library for Squashing Things☆197Updated 2 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆176Updated 5 years ago
- A library for Directional Field Synthesis, Design, and Processing.☆198Updated last week
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆178Updated 4 years ago
- PhysIKA: Physics-based Interactive Kinematics Architecture☆102Updated 3 years ago
- ☆299Updated 4 years ago
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆66Updated 11 years ago
- An open source programming resource intended for graphics programmers.☆302Updated last year
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆77Updated 6 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆84Updated 7 years ago
- GPU-accelerated triangle mesh processing☆264Updated last week
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated 2 years ago
- A research-oriented elastic body simulator☆382Updated 2 years ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆145Updated 2 months ago
- Affine Particle-in-Cell Water Simulation in 2D☆119Updated last year
- TriWild: Robust Triangulation with Curve Constraints☆246Updated 2 years ago
- eXtended Position based dynamics implementation with soft body virtual cutting☆78Updated 2 years ago
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆82Updated 2 years ago