jerry060599 / KittenGpuLBVHLinks
A high performance and friendly GPU LBVH implementation.
☆28Updated 2 months ago
Alternatives and similar repositories for KittenGpuLBVH
Users that are interested in KittenGpuLBVH are comparing it to the libraries listed below
Sorting:
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- This is a fast GPU SPH framework☆20Updated 3 weeks ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆14Updated 5 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆31Updated 3 months ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- A simple interactive ray-tracing renderer.☆46Updated 8 months ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆78Updated 2 years ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆17Updated 3 months ago
- ☆33Updated 3 years ago
- A massively parallel high performance GPU Cosserat Rods Simulator☆38Updated last week
- A simple BVH data structure.☆18Updated 11 months ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆18Updated this week
- Unified Incremental Potential Contact Framework Documentation☆13Updated last month
- ☆31Updated 3 years ago
- A library for various continuous collision detection algorithms.☆59Updated 2 years ago
- C++ library for fast computation of neighbor lists in point clouds.☆57Updated 8 months ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 3 years ago
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Updated 2 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆22Updated 2 years ago
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆13Updated 3 years ago
- Optimization-based implicit material point method☆47Updated 7 months ago
- ☆31Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆30Updated 2 weeks ago
- Experimental GPU renderer using two-stage programming☆35Updated 3 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 3 years ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 3 years ago
- Various Volume Renders / Scenes for pbrt-v4☆32Updated 2 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆37Updated 2 years ago