jerry060599 / KittenGpuLBVH
A high performance and friendly GPU LBVH implementation.
☆19Updated last month
Alternatives and similar repositories for KittenGpuLBVH:
Users that are interested in KittenGpuLBVH are comparing it to the libraries listed below
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Updated 2 years ago
- ☆25Updated 5 years ago
- ☆30Updated 2 years ago
- This is the fastest GPU SPH framework☆19Updated last year
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- A simple BVH data structure.☆16Updated 9 months ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 2 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆37Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆16Updated last month
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆89Updated last year
- ☆33Updated 2 years ago
- ☆31Updated last year
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 2 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 2 years ago
- A simple interactive ray-tracing renderer.☆46Updated 5 months ago
- A Fluid Simulator on GPU☆30Updated 3 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆77Updated last year
- The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies☆17Updated last year
- PIC/FLIP/APIC fluid simulation☆35Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆54Updated 6 months ago
- Jet Framework's rendering resources☆35Updated 4 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆22Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆35Updated 2 years ago
- Various Volume Renders / Scenes for pbrt-v4☆30Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago