InteractiveComputerGraphics / CompactNSearchLinks
A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
☆171Updated 2 months ago
Alternatives and similar repositories for CompactNSearch
Users that are interested in CompactNSearch are comparing it to the libraries listed below
Sorting:
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆112Updated 7 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆310Updated 2 years ago
- ☆130Updated 6 months ago
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆86Updated 2 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆121Updated last year
- A research-oriented fluid solver for computer graphics☆61Updated 2 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆107Updated last year
- Fast CUDA 3x3 SVD☆77Updated 7 years ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆146Updated 6 months ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated last year
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆77Updated 6 years ago
- C++ library for fast computation of neighbor lists in point clouds.☆55Updated last year
- Eulerian-on-Lagrangian Cloth Simulation☆108Updated 6 years ago
- A library for various continuous collision detection algorithms.☆60Updated 2 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆50Updated 9 years ago
- ☆306Updated 5 years ago
- Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)☆101Updated 5 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆78Updated 2 years ago
- Optimization-based implicit material point method☆54Updated last month
- CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Appl…☆186Updated 10 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆166Updated last year
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆57Updated last year
- PhysIKA: Physics-based Interactive Kinematics Architecture☆101Updated 4 years ago
- An open source GPU based SPH simulation with support for spatial adaptivity☆92Updated 6 years ago
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 3 years ago
- PIC/FLIP/APIC fluid simulation☆38Updated 4 years ago
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆93Updated 5 years ago
- a tbb parallelized liquid solver featuring simple FLIP and amgpcg pressure solver.☆68Updated 10 years ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆121Updated 10 months ago