InteractiveComputerGraphics / CompactNSearch
A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
☆160Updated 8 months ago
Related projects ⓘ
Alternatives and complementary repositories for CompactNSearch
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆95Updated 6 months ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆292Updated last year
- ☆125Updated 6 years ago
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆74Updated 5 years ago
- GPU-accelerated triangle mesh processing☆226Updated this week
- Affine Particle-in-Cell Water Simulation in 2D☆112Updated 10 months ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆134Updated 5 months ago
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆78Updated last year
- ☆277Updated 4 years ago
- A Library for Squashing Things☆182Updated 2 years ago
- A research-oriented fluid solver for computer graphics☆51Updated last year
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆146Updated 7 months ago
- A library for various continuous collision detection algorithms.☆54Updated last year
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆164Updated 3 months ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆73Updated last year
- ☆100Updated 8 years ago
- Brandon Pelfrey's SPH fluid simulation tutorial☆52Updated 5 years ago
- C++ library for fast computation of neighbor lists in point clouds.☆54Updated last year
- An open source GPU based SPH simulation with support for spatial adaptivity☆84Updated 5 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆46Updated 8 years ago
- PhysIKA: Physics-based Interactive Kinematics Architecture☆100Updated 3 years ago
- A course on Smoothed Particle Hydrodynamics (SPH)☆174Updated last year
- a tbb parallelized liquid solver featuring simple FLIP and amgpcg pressure solver.☆67Updated 9 years ago
- This is a mirror of the latest stable version of Tetgen.☆94Updated last year
- an implementation of parallel linear BVH (LBVH) on GPU☆181Updated 4 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆115Updated 12 years ago
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆87Updated 4 years ago
- A blank project example showing how to use libigl and cmake.☆144Updated 5 months ago
- The Robust Quad Mesh Extraction Library☆107Updated 4 years ago