HAliss / website-archiveLinks
An archive of all shown scripts and shaders in http://halisavakis.com
☆71Updated 4 years ago
Alternatives and similar repositories for website-archive
Users that are interested in website-archive are comparing it to the libraries listed below
Sorting:
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆80Updated 4 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- Realtime snow deformation & accumulation in unity 3d☆74Updated 3 years ago
- Final Fantasy 7 Remake - Fur shader in Unity 2019.2.10f1☆78Updated 5 years ago
- Dynamic skydome for Unity3d☆45Updated 6 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 11 months ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆125Updated 6 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- A custom mipmaps texture importer for Unity☆67Updated 2 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 5 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- Gerstner wave surface shader in Unity, a practice of ocean simulation.☆41Updated 6 years ago
- Simple Unity framework to debug shader code☆120Updated 2 years ago
- Unity Raymarching Examples☆81Updated 8 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆112Updated 2 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆68Updated 2 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 8 years ago
- Unity LightProbe Editor☆71Updated 7 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Updated 4 years ago
- A collection of "Toon" shaders for Unity based on a stepped PBR approximation.☆83Updated 8 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆82Updated 11 months ago
- Baking run-time shaders into textures in Unity☆117Updated 6 years ago
- ComputeShader implementation trails for Unity☆147Updated last year
- Signed Distance Field (SDF) texture generator for Unity.☆96Updated last year
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 4 years ago