HAliss / website-archiveLinks
An archive of all shown scripts and shaders in http://halisavakis.com
☆71Updated 4 years ago
Alternatives and similar repositories for website-archive
Users that are interested in website-archive are comparing it to the libraries listed below
Sorting:
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆79Updated 3 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- Unity Blending PBR Shaders☆74Updated 7 years ago
- A custom mipmaps texture importer for Unity☆67Updated 2 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 7 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 9 months ago
- Realtime snow deformation & accumulation in unity 3d☆73Updated 3 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 5 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆88Updated 4 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- Simple HD RP project to showcase new Lit master node.☆74Updated 6 years ago
- Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene☆102Updated 7 years ago
- This is companion repository with shaders and scripts for my site.☆44Updated 3 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- ☆68Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- low polygon water effect working in Unity☆54Updated 6 years ago
- A collection of "Toon" shaders for Unity based on a stepped PBR approximation.☆83Updated 8 years ago
- Unity LightProbe Editor☆71Updated 7 years ago
- Dynamic skydome for Unity3d☆45Updated 6 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆67Updated last year
- Signed Distance Field Shadow in Unity☆136Updated 7 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 7 years ago
- ☆33Updated 4 years ago