Scrawk / Simple-Procedural-Terrain
A simple example of how to create a Unity terrain from code using procedural noise.
☆47Updated 3 years ago
Alternatives and similar repositories for Simple-Procedural-Terrain:
Users that are interested in Simple-Procedural-Terrain are comparing it to the libraries listed below
- Volumetric explosion shader in Unity☆31Updated 7 years ago
- Delaunay Triangulation & Perlin noise for terrain☆46Updated 6 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- ☆62Updated 5 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated last year
- Example of how to get a smooth fog effect in Unity 3D☆36Updated 8 years ago
- Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used…☆38Updated 6 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆22Updated 4 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 5 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- ☆21Updated 2 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆47Updated 6 years ago
- Drop-in replacement terrain grass shaders for Unity☆65Updated 3 years ago
- A simple height blending terrain shader for Unity3D (that still works on SM3.0)☆34Updated 7 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆29Updated 3 years ago
- Custom nodes for Shader Graph☆31Updated 6 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 5 years ago
- Brunetons procomputed atmospheric scatting in Unity☆58Updated 2 years ago
- Procedural Cityscape Generation in Unity☆21Updated 4 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- low polygon water effect working in Unity☆54Updated 5 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 7 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- Dynamic Sky Sphere System☆67Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 4 years ago
- modular particle system using compute shaders.☆29Updated 5 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago