Unity3d Planetary Terrain and Floating Origin
☆68May 20, 2018Updated 8 years ago
Alternatives and similar repositories for Spaceworks
Users that are interested in Spaceworks are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Basic planetary terrain generator system.☆13Mar 9, 2018Updated 8 years ago
- Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement☆123Oct 6, 2020Updated 5 years ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Mar 2, 2019Updated 7 years ago
- Procedural generation of planets (or asteroids, etc.) using Unity.☆31Mar 9, 2016Updated 10 years ago
- SharpDX earth-size planetary terrain achieved through 3d noise, cubicle quadtrees, and double-precision simulation space☆11Nov 29, 2016Updated 9 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Unity Asset for spherical terrain with dynamic quadtree-based LOD☆45May 22, 2023Updated 3 years ago
- ☆12Mar 3, 2017Updated 9 years ago
- ☆11Apr 14, 2021Updated 5 years ago
- ☆96Sep 20, 2021Updated 4 years ago
- ☆15May 23, 2017Updated 9 years ago
- My attempt to create a game using infinite terrain generated with the Marching Cubes algorithm.☆21Nov 16, 2019Updated 6 years ago
- Unity Procedural Planets GPU-mostly generator☆149Jul 6, 2021Updated 5 years ago
- Procedural voxel terrain generation in Unity☆393May 19, 2020Updated 6 years ago
- A procedural terrain Generator made using the built-in terrain system of Unity. The height map, splat maps, trees and details are placed …☆97Jun 24, 2019Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Procedural Lightning Shader for Unity3D☆19Dec 8, 2017Updated 8 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆198Apr 8, 2025Updated last year
- Mars colony building game☆17Jul 11, 2019Updated 7 years ago
- A reactive, modular, service based framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.☆22Mar 30, 2023Updated 3 years ago
- This is a large-scale UE4 project, made to demonstrate how a voxel game can be implemented with UE4 and Instanced Static Mesh Component☆16Jan 8, 2018Updated 8 years ago
- Infinite procedural cave in Unity (marching cubes/tetrahedra)☆19Feb 8, 2021Updated 5 years ago
- Unity QuadSphere with Level of Detail subdivision☆103Mar 21, 2023Updated 3 years ago
- Real-time navmesh generation☆14Jun 20, 2019Updated 7 years ago
- Double precision Vector Libraries for Unity3D☆167Aug 15, 2022Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- This project allow to construct and edit a node graph in a Unity game in playmode (at runtime)☆15Nov 6, 2022Updated 3 years ago
- Atmospheric Scattering Unity package☆12Feb 24, 2021Updated 5 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆32Feb 2, 2019Updated 7 years ago
- We're porting GTA: San Andreas to Unity!☆17Aug 15, 2018Updated 7 years ago
- This is an older version of a procedural planet generation. The project is no longer worked on. Feel free to use the code for your projec…☆34Oct 20, 2023Updated 2 years ago
- This is a Marching cubes smooth voxel engine in Unity☆36May 29, 2022Updated 4 years ago
- Unity Stealth Project Update☆13Jun 13, 2025Updated last year
- Generic Pooler for Unity☆16May 19, 2022Updated 4 years ago
- A Dual Contouring Example using C# and Unity3D☆49May 14, 2015Updated 11 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- An editor script to create some primitive mesh assets programmaticaly.☆23Oct 27, 2013Updated 12 years ago
- Generation of planets with dynamic terrain☆153Nov 30, 2021Updated 4 years ago
- Jobs-based line rendering for Unity 2020.2+☆27May 9, 2021Updated 5 years ago
- tools to cut procedural meshes☆16May 23, 2020Updated 6 years ago
- Procedural generation of 3D spaceships for Unity☆29Jun 5, 2018Updated 8 years ago
- An N-Body simulation built in Godot☆11Jul 14, 2021Updated 5 years ago
- fire effect with customrendertexture☆20May 26, 2018Updated 8 years ago