☆451Jun 16, 2026Updated 2 weeks ago
Alternatives and similar repositories for Donut
Users that are interested in Donut are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆240Jun 11, 2026Updated 3 weeks ago
- ☆1,953Jun 16, 2026Updated 2 weeks ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆437Jun 22, 2026Updated last week
- ☆523May 21, 2026Updated last month
- Shader Compilation Tool☆114Jun 3, 2026Updated last month
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆138Oct 30, 2025Updated 8 months ago
- Real-Time Rendering Framework☆3,190Jan 7, 2025Updated last year
- NVIDIA Real-time Denoising (NRD) library☆796Jun 22, 2026Updated last week
- Real-time path tracing library and sample☆983Mar 19, 2026Updated 3 months ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆108May 21, 2026Updated last month
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆194Jun 22, 2026Updated last week
- Simple framework & sandbox for NRI based apps☆34Jun 22, 2026Updated last week
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆59Jun 22, 2026Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 6 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- RTX Global Illumination (RTXGI)☆854Feb 5, 2024Updated 2 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,081Mar 13, 2024Updated 2 years ago
- AMD ARR team rendering framework☆463Nov 20, 2025Updated 7 months ago
- Personal hobby project to experiment with various rendering techniques.☆794Apr 19, 2026Updated 2 months ago
- Easy to integrate memory allocation library for Direct3D 12☆1,008Jun 4, 2026Updated 3 weeks ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆340Mar 1, 2026Updated 4 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆998Aug 7, 2025Updated 10 months ago
- Repo for KickstartRT demo application☆54Dec 8, 2022Updated 3 years ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆701Jun 22, 2026Updated last week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- KickstartRT SDK☆207Dec 8, 2022Updated 3 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆517Jul 20, 2025Updated 11 months ago
- Stochastic Screen Space Reflections (SSSR)☆308Sep 5, 2022Updated 3 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆695Nov 11, 2024Updated last year
- NVIDIA RTX Character Rendering SDK☆111Mar 11, 2026Updated 3 months ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆466Dec 20, 2025Updated 6 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,721Jun 2, 2026Updated last month
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆606Mar 24, 2026Updated 3 months ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆883Apr 22, 2024Updated 2 years ago
- Math library using HLSL syntax with multiplatform SIMD support☆1,113May 23, 2026Updated last month
- Embree ray tracing kernels repository.☆2,711Updated this week
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,630Jun 14, 2026Updated 2 weeks ago
- GPU Raytracer from scratch in C++/CUDA☆971Jul 21, 2022Updated 3 years ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,179May 21, 2026Updated last month