NVIDIA-RTX / DonutLinks
☆399Updated 3 weeks ago
Alternatives and similar repositories for Donut
Users that are interested in Donut are comparing it to the libraries listed below
Sorting:
- Modular extensible low-level render interface (RHI) with higher level extensions☆360Updated last week
- ☆215Updated last month
- Collection of Vulkan samples☆301Updated 2 weeks ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆562Updated last week
- Ray tracing glTF scene with Vulkan☆602Updated 2 months ago
- Real-time Direct3D 12 path tracer☆367Updated last month
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆442Updated last year
- Render Pipeline Shaders SDK☆352Updated last year
- DirectX 12 Renderer☆359Updated 4 years ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆265Updated last week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆947Updated 3 months ago
- D3D12 Rendering Engine☆403Updated 2 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆434Updated last month
- Stochastic Screen Space Reflections (SSSR)☆303Updated 3 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆354Updated 2 months ago
- The Modern Vulkan Cookbook published by Packt☆232Updated 3 months ago
- Realtime GPU path tracer based on OpenCL and OpenGL☆338Updated last week
- Rendergraph-based DirectX12 graphics engine☆527Updated last week
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆626Updated 10 months ago
- Personal hobby project to experiment with various rendering techniques.☆735Updated 3 months ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆153Updated 2 weeks ago
- NVIDIA Real-time Denoising (NRD) library☆648Updated 2 weeks ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆645Updated this week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆297Updated last month
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆281Updated last week
- Simple Vulkan raytracing tutorials☆386Updated 6 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆539Updated 3 weeks ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆297Updated 4 years ago
- GO HERE FIRST: nvpro-samples overview☆375Updated last month
- ☆452Updated 2 months ago