NVIDIA-RTX / DonutLinks
☆342Updated this week
Alternatives and similar repositories for Donut
Users that are interested in Donut are comparing it to the libraries listed below
Sorting:
- Modular extensible low-level render interface (RHI) with higher level extensions☆263Updated last week
- ☆170Updated last week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆533Updated 2 months ago
- Render Pipeline Shaders SDK☆341Updated last year
- Collection of Vulkan samples☆267Updated last month
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆408Updated last year
- Personal hobby project to experiment with various rendering techniques.☆620Updated 2 weeks ago
- Ray tracing glTF scene with Vulkan☆597Updated 3 months ago
- Stochastic Screen Space Reflections (SSSR)☆297Updated 2 years ago
- ☆410Updated 2 weeks ago
- The Modern Vulkan Cookbook published by Packt☆191Updated 2 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆207Updated last month
- Embeddable physically based renderer☆408Updated last week
- DirectX 12 Renderer☆350Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆867Updated last month
- vuk - A rendergraph-based abstraction for Vulkan☆514Updated 3 weeks ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆289Updated 10 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆214Updated last week
- Simple Vulkan raytracing tutorials☆380Updated 3 weeks ago
- NVIDIA Real-time Denoising (NRD) library☆580Updated this week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆332Updated last month
- AMD ARR team rendering framework☆408Updated 2 months ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆207Updated this week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆279Updated this week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆281Updated this week
- Real-time Direct3D 12 path tracer☆345Updated 3 weeks ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆619Updated 4 months ago
- D3D12 Rendering Engine☆396Updated 2 years ago
- Rendergraph-based DirectX12 graphics engine☆491Updated this week
- KickstartRT SDK☆198Updated 2 years ago