NVIDIA-RTX / ShaderMake
Shader Compilation Tool
☆87Updated 3 weeks ago
Alternatives and similar repositories for ShaderMake:
Users that are interested in ShaderMake are comparing it to the libraries listed below
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆73Updated 2 weeks ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆33Updated last week
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆115Updated 3 weeks ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆242Updated this week
- Slang Render Hardware Interface☆52Updated this week
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆43Updated last year
- Simple framework & sandbox for NRI based apps☆26Updated last week
- Yet another pet engine☆67Updated 3 weeks ago
- ☆152Updated last month
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆63Updated 3 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆73Updated 4 months ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆117Updated last week
- Repo for KickstartRT demo application☆50Updated 2 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆55Updated 3 years ago
- Community contributed extensions for RenderDoc☆75Updated 3 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆92Updated 5 months ago
- based on Khronos Vulkan-Samples☆36Updated 5 months ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆53Updated last month
- Single file DDS header encoder and decoder☆70Updated 6 months ago
- DX12 render engine☆51Updated last year
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆38Updated this week
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 2 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆73Updated 2 years ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- Basic graphics samples using Magma library and Vulkan graphics API☆46Updated 2 months ago
- HBAO+☆204Updated 3 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- WinPixEventRuntime + decoder + tests☆82Updated 11 months ago