Shader Compilation Tool
☆111Nov 18, 2025Updated 4 months ago
Alternatives and similar repositories for ShaderMake
Users that are interested in ShaderMake are comparing it to the libraries listed below
Sorting:
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆102Mar 12, 2026Updated last week
- Simple framework & sandbox for NRI based apps☆34Updated this week
- Modular extensible low-level render interface (RHI) with higher level extensions☆391Updated this week
- ☆432Feb 26, 2026Updated 3 weeks ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆56Updated this week
- ☆1,786Feb 26, 2026Updated 3 weeks ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆180Updated this week
- Slang Render Hardware Interface☆170Updated this week
- ☆488Mar 10, 2026Updated last week
- ☆231Jan 15, 2026Updated 2 months ago
- Real-time path tracing library and sample☆914Mar 5, 2026Updated 2 weeks ago
- Easy to integrate memory allocation library for Direct3D 12☆976Feb 24, 2026Updated 3 weeks ago
- Render graph management library.☆247Mar 5, 2026Updated 2 weeks ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆134Oct 30, 2025Updated 4 months ago
- Render Pipeline Shaders SDK☆357May 17, 2024Updated last year
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,073Mar 13, 2024Updated 2 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆106Feb 28, 2026Updated 3 weeks ago
- NVIDIA Real-time Denoising (NRD) library☆719Mar 13, 2026Updated last week
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆121Sep 8, 2024Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆682Nov 11, 2024Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆828Dec 8, 2025Updated 3 months ago
- Math library using HLSL syntax with multiplatform SIMD support☆1,058Updated this week
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆309Mar 1, 2026Updated 3 weeks ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Jan 31, 2025Updated last year
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆75Updated this week
- A scalable pipeline tool for graphics applications to build assets.☆27Apr 25, 2024Updated last year
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆739Oct 19, 2025Updated 5 months ago
- Neural Radiance Cache (NRC) Library☆45Oct 27, 2025Updated 4 months ago
- ☆398Updated this week
- Single file DDS header encoder and decoder☆80Oct 2, 2025Updated 5 months ago
- RTX Global Illumination (RTXGI)☆820Feb 5, 2024Updated 2 years ago
- Ray tracing glTF scene with Vulkan☆608Sep 29, 2025Updated 5 months ago
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆17May 17, 2023Updated 2 years ago
- ☆703Mar 2, 2025Updated last year
- Performance and bandwidth tester for D3D12 memory pools☆31Jan 18, 2024Updated 2 years ago
- KickstartRT SDK☆204Dec 8, 2022Updated 3 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆33Apr 12, 2024Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year