NVIDIA-RTX / MathLibLinks
Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code
☆92Updated 2 months ago
Alternatives and similar repositories for MathLib
Users that are interested in MathLib are comparing it to the libraries listed below
Sorting:
- Shader Compilation Tool☆104Updated last month
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆48Updated this week
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆138Updated last week
- A pet game engine for fun, modern graphics APIs, and fast iteration.☆74Updated this week
- Repo for KickstartRT demo application☆52Updated 3 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆85Updated 3 months ago
- DX12 render engine☆56Updated last year
- Slang Render Hardware Interface☆141Updated last week
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆109Updated last month
- Single file DDS header encoder and decoder☆80Updated 2 months ago
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 3 years ago
- An updated build of PEEL dedicated to PhysX☆132Updated 6 months ago
- Silhouette and toon shading post-processing with Vulkan☆96Updated 4 months ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆129Updated last month
- Tiny DDS file loader☆51Updated 6 years ago
- Simple framework & sandbox for NRI based apps☆33Updated this week
- Sample showcasing lifetime management and resource transfers in Vulkan☆67Updated 10 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆139Updated 2 years ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆54Updated 2 years ago
- Experimental DirectX 12 Rendering Engine☆92Updated 7 months ago
- A collection of primarily graphics programming focused blog posts.☆70Updated last year
- Vulkan template with light abstraction as a base for personal projects☆29Updated last year
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- ☆41Updated 3 years ago
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆33Updated this week
- Collection of meshlet generation algorithms☆120Updated last month
- A C++ game engine☆33Updated 5 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆44Updated 9 months ago
- Texture Set Neural Compression Sample☆77Updated last month