A sample demonstrating hybrid ray tracing and rasterisation for reflections.
☆57Dec 14, 2021Updated 4 years ago
Alternatives and similar repositories for Hybrid-Stochastic-Reflections
Users that are interested in Hybrid-Stochastic-Reflections are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆64Apr 28, 2021Updated 5 years ago
- FidelityFX Variable Shading☆54Jan 29, 2022Updated 4 years ago
- FidelityFX Denoiser☆152Oct 25, 2022Updated 3 years ago
- Stochastic Screen Space Reflections (SSSR)☆308Sep 5, 2022Updated 3 years ago
- Combined Adaptive Compute Ambient Occlusion (CACAO)☆155Apr 28, 2021Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Graphics Experiment - YCoCg Frame Buffers☆18Feb 5, 2020Updated 6 years ago
- ☆15Mar 9, 2023Updated 3 years ago
- AMD ARR team rendering framework☆464Nov 20, 2025Updated 8 months ago
- GPU accelerated monte carlo path tracer powered by vulkan☆19Jan 21, 2022Updated 4 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago
- RTX Global Illumination (RTXGI)☆862Feb 5, 2024Updated 2 years ago
- Performance optimizations for screen space reflections technique☆16Jan 28, 2021Updated 5 years ago
- Luma Preserving Mapper (LPM)☆98Jul 21, 2021Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆59Dec 22, 2024Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Sep 27, 2018Updated 7 years ago
- Microsoft Game Stack Live post-show materials☆25Jun 12, 2023Updated 3 years ago
- Repo for KickstartRT demo application☆54Dec 8, 2022Updated 3 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 4 years ago
- Single Pass Downsampler (SPD)☆212Oct 15, 2022Updated 3 years ago
- ☆163Dec 14, 2020Updated 5 years ago
- Personal Vulkan Wrapper☆21Jun 23, 2025Updated last year
- ☆14Nov 25, 2023Updated 2 years ago
- NVIDIA RTX Character Rendering SDK☆120Mar 11, 2026Updated 5 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆704Nov 11, 2024Updated last year
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆68Dec 25, 2020Updated 5 years ago
- undergraduate student course project in Zhejiang University☆49Mar 23, 2016Updated 10 years ago
- Contrast Adaptive Sharpening (CAS)☆223Jul 15, 2021Updated 5 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- Customizable compute shader for fast cache-aware mipmap generation☆58Sep 7, 2024Updated last year
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆122Mar 11, 2025Updated last year
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,090Mar 13, 2024Updated 2 years ago
- ☆533May 21, 2026Updated 2 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆243Jun 11, 2026Updated 2 months ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆73Jan 21, 2019Updated 7 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆142Oct 30, 2025Updated 9 months ago
- NVIDIA Real-time Denoising (NRD) library☆823Jun 22, 2026Updated last month
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 5 years ago
- Opacity Micro-Map SDK Source Repository☆108Jun 23, 2026Updated last month