☆1,792Feb 26, 2026Updated 3 weeks ago
Alternatives and similar repositories for NVRHI
Users that are interested in NVRHI are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆433Feb 26, 2026Updated 3 weeks ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆394Mar 16, 2026Updated last week
- ☆232Jan 15, 2026Updated 2 months ago
- Real-Time Rendering Framework☆3,111Jan 7, 2025Updated last year
- Personal hobby project to experiment with various rendering techniques.☆763Aug 5, 2025Updated 7 months ago
- Making it easier to work with shaders☆5,131Updated this week
- Easy to integrate memory allocation library for Direct3D 12☆976Feb 24, 2026Updated last month
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆975Aug 7, 2025Updated 7 months ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,492Jul 3, 2025Updated 8 months ago
- My personal Vulkan renderer☆1,848Updated this week
- Shader Compilation Tool☆111Nov 18, 2025Updated 4 months ago
- A Vulkan renderer written from scratch on stream☆1,679Mar 17, 2026Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,073Mar 13, 2024Updated 2 years ago
- A rendergraph-based graphical framework for Vulkan☆794Jun 22, 2025Updated 9 months ago
- Easy to integrate Vulkan memory allocation library☆3,263Mar 2, 2026Updated 3 weeks ago
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆2,961Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆4,235Mar 17, 2026Updated last week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆682Nov 11, 2024Updated last year
- Render Pipeline Shaders SDK☆357May 17, 2024Updated last year
- Math library using HLSL syntax with multiplatform SIMD support☆1,058Updated this week
- Rendergraph-based graphics engine with DirectX12 and Metal backends☆538Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆828Dec 8, 2025Updated 3 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆558Feb 14, 2026Updated last month
- 3D engine with modern graphics☆6,936Mar 15, 2026Updated last week
- One stop solution for all Vulkan samples☆5,176Mar 9, 2026Updated 2 weeks ago
- RTX Global Illumination (RTXGI)☆820Feb 5, 2024Updated 2 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆134Oct 30, 2025Updated 4 months ago
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆9,843Updated this week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,518Updated this week
- Real-time path tracing library and sample☆917Updated this week
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,695Feb 27, 2026Updated 3 weeks ago
- C++ examples for the Vulkan graphics API☆11,819Updated this week
- Meta loader for Vulkan API☆1,783Updated this week
- NVIDIA Real-time Denoising (NRD) library☆724Updated this week
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,548Mar 18, 2026Updated last week
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆739Oct 19, 2025Updated 5 months ago
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,827Dec 27, 2025Updated 2 months ago
- Vulkan Bootstrapping Iibrary☆1,184Mar 17, 2026Updated last week
- AMD ARR team rendering framework☆454Nov 20, 2025Updated 4 months ago