r-lyeh-archived / img2skyLinks
A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files
☆87Updated 10 years ago
Alternatives and similar repositories for img2sky
Users that are interested in img2sky are comparing it to the libraries listed below
Sorting:
- Lessons learnt from hunting jitter issues☆61Updated 7 years ago
- Isosurface extraction based on surface nets☆28Updated 9 years ago
- Deferred Screen Space Directional Occlusion☆91Updated 13 years ago
- TexGraph public folder content with nodes json descriptors and shaders.☆152Updated 2 years ago
- Vulkan-based implementation of clouds from Decima Engine☆52Updated 6 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆118Updated 7 years ago
- ☆66Updated 6 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Complete source for my experimental voxel engine☆109Updated 7 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆55Updated 9 years ago
- String ID library & debugging tools☆45Updated last year
- Noise generator utility.☆95Updated 4 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 7 years ago
- 128x128 sized icons of various game development things☆60Updated last year
- PSX-style dither shader for Unity☆86Updated 4 years ago
- ☆61Updated 11 months ago
- Automatic conservative mesh occluder generation by box filling☆126Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆62Updated 3 years ago
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆88Updated 6 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆60Updated 7 years ago
- ☆16Updated 9 years ago
- ☆63Updated 7 years ago
- Open Source occlusion culling engine for 3D Scenes☆101Updated 10 years ago
- ☆131Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago