eXpl0it3r / libnoise
A portable, open-source, coherent noise-generating library for C++
☆61Updated last year
Alternatives and similar repositories for libnoise:
Users that are interested in libnoise are comparing it to the libraries listed below
- this is a fork of libnoise which changes the build system from static Makefiles to cmake☆123Updated 4 months ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 7 years ago
- GL Stuff - A library aimed at reducing the boilerplate OpenGL code you always have to write.☆18Updated 9 years ago
- The fastest culler ever☆35Updated 6 years ago
- Complete source for my experimental voxel engine☆110Updated 7 years ago
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- Simple example of a breakout game, using SDL and Entt.☆43Updated 4 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- What a stupid name for a library☆51Updated 5 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Game Engine☆126Updated 5 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 2 years ago
- Perlin style noise sped up with SIMD instructions☆54Updated 4 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆84Updated 7 years ago
- Ugly docking code for ImGui☆65Updated 6 months ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 6 years ago
- ☆83Updated 7 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆48Updated 9 years ago
- Regrowth Studios Vorb Engine☆63Updated 3 years ago
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- Voxel engine in C++ using Urho3D☆110Updated 6 years ago
- voxel Terrain using marching cubes and transvoxel☆109Updated 7 years ago
- String ID library & debugging tools☆45Updated last year
- An in-game procedural terrain and content generation framework☆46Updated 2 years ago
- #include <engine>☆40Updated 6 years ago
- PolyEngine project repository☆68Updated 4 years ago
- Single-file binary FBX importer.☆54Updated 6 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆43Updated 4 years ago