JMS55 / dlss_wgpu
☆13Updated last year
Related projects: ⓘ
- Simplex noise☆15Updated last month
- Pre-allocated storage with constant-time LRU tracking☆10Updated 3 months ago
- An experimental GUI library for Rust 🦀☆22Updated last year
- An integration to parse and render Lottie with Vello.☆72Updated last month
- Some ridiculous SSGI for bevy☆36Updated 6 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 8 months ago
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆22Updated 2 weeks ago
- Rust parser for MagicaVoxel .vox files.☆51Updated last month
- Signed distance field generator in pure Rust☆29Updated 2 years ago
- Rust bindings to Jolt Physics☆22Updated 2 weeks ago
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆14Updated 2 years ago
- Reactivity primitives for Bevy☆18Updated 3 weeks ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 2 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆42Updated 2 weeks ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆64Updated last year
- 3rd party crates to handle bevy UI☆23Updated last year
- Linearization of N-dimensional array indices.☆15Updated 2 years ago
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆33Updated last month
- grr and rust-gpu pbr rendering☆28Updated 3 years ago
- Bindings to Nvidia Labs's ꟻLIP image comparison and error visualization library☆19Updated last year
- Signed distance field library usable on both CPU and GPU.☆12Updated last year
- Pixel quadtrees and voxel octrees☆46Updated 6 months ago
- Shader graph for Bevy☆18Updated 2 months ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- A basic mipmap generator for bevy☆27Updated 3 weeks ago
- Task Orchestration Framework☆52Updated 10 months ago
- Simple profiler scopes for wgpu using timer queries☆92Updated last week
- Rendiation Rendering Framework☆57Updated last week
- Physically based rendering in Rust☆33Updated 3 months ago
- Safe, fully-featured bindings to the Tracy profiler☆20Updated 2 weeks ago