setzer22 / gueeLinks
An experimental GUI library for Rust 🦀
☆22Updated 2 years ago
Alternatives and similar repositories for guee
Users that are interested in guee are comparing it to the libraries listed below
Sorting:
- Safe, fully-featured bindings to the Tracy profiler☆24Updated 5 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆48Updated last week
- Integration layer between Bevy, puffin and tracing libraries☆22Updated last year
- There's nothing here☆23Updated last week
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated 2 months ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆47Updated 8 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 2 months ago
- Use winit like the async runtime you've always wanted☆51Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 9 months ago
- A tweening library for Rust☆63Updated 2 months ago
- Rust bindings for Intel's ISPC texture compression☆12Updated last week
- Asset manger for good assets only☆31Updated 2 years ago
- Toolset for producing emergent gameplay for games written in Rust☆83Updated last year
- Signed distance field library usable on both CPU and GPU.☆15Updated 2 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- A falling-sand toy written using Rust, Bevy and egui.☆28Updated 8 months ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- Task Orchestration Framework☆57Updated last year
- Experimental extensions to bevy's parallax mapping shader☆20Updated 2 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 3 years ago
- Rust wrapper for libfive.☆22Updated 7 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 4 months ago
- A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.☆27Updated 3 years ago
- Procedural macros for working with Vulkan shaders☆42Updated last month
- Show puffin profiler flamegraph in-game using egui☆46Updated 2 years ago
- Empowering everyone to build reliable and efficient software, without chains.☆30Updated 3 months ago
- A 4X style camera for bevy.☆36Updated 3 years ago
- ☆34Updated 2 years ago
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆26Updated 6 months ago
- Utilites for working with `bevy_ecs` when not all types are known at compile time☆19Updated 2 years ago