JMS55 / bevyLinks
A refreshingly simple data-driven game engine built in Rust
☆15Updated this week
Alternatives and similar repositories for bevy
Users that are interested in bevy are comparing it to the libraries listed below
Sorting:
- BVH Construction and Traversal Library☆80Updated this week
- trongle to pixel☆52Updated 2 months ago
- Some ridiculous SSGI for bevy☆42Updated last year
- glTF 2.0 file viewer written in Rust using Vulkan☆86Updated last month
- GPU driven renderer using WGPU☆72Updated 7 months ago
- Rust bindings for the Slang shader language compiler☆92Updated last month
- 🦀 Rust crate for manipulating OpenVDB files☆65Updated 2 months ago
- Vulkan path tracing with Rust☆90Updated 2 years ago
- A Mesh to SDF converter, written in rust☆83Updated last year
- A plugin to use the kajiya renderer with bevy☆118Updated 3 years ago
- Real-world terrain rendering prototype built in Rust with Bevy, developed as part of my Bachelor thesis on large-scale GPU terrain system…☆214Updated 2 years ago
- A fast isosurface extraction algorithm.☆154Updated last year
- A port of sebh's atmosphere model to wgpu + WGSL☆13Updated 2 years ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆51Updated 9 months ago
- A rust cross-platform deterministic skeletal animation runtime library, based on ozz-animation.☆43Updated last month
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆61Updated 3 weeks ago
- Vulkan examples written in Rust☆30Updated 2 months ago
- Bevy vulkano integrates Vulkano as rendering backend for Bevy game engine☆36Updated 2 years ago
- Rasterization using compute shaders☆23Updated last year
- A research project trying to push the boundaries of voxel geometry and interactivity. Experimental real-time global illumination renderer…☆113Updated 2 months ago
- ☆196Updated 2 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆202Updated 3 months ago
- Rust implementation of the Transvoxel algorithm☆42Updated 2 months ago
- PBR renderer written with Rust and wgpu-rs☆32Updated 5 years ago
- Game engine project written in pure rust for learning about rust and game tech☆38Updated last year
- Early stage of a new game engine, focusing on fully path-traced graphics☆38Updated 2 months ago
- Simple profiler scopes for wgpu using timer queries☆124Updated 2 months ago
- Fast dynamic fracture using position-based rod-bonded discrete method☆16Updated 5 months ago
- A workflow for baked global illumination in the Bevy game engine☆33Updated last year
- Rust bindings to Jolt Physics☆75Updated 3 weeks ago