AmesingFlank / CavalryLinks
A GPU Ray Tracer
☆50Updated 4 years ago
Alternatives and similar repositories for Cavalry
Users that are interested in Cavalry are comparing it to the libraries listed below
Sorting:
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Renderer and BVH traversal library☆59Updated 6 months ago
- ☆52Updated 6 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- A raytrace framework using taichi language☆82Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆73Updated 4 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆20Updated 5 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago
- A GPU-based ray tracer using CUDA☆56Updated 7 years ago
- ☆19Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆42Updated 3 years ago
- pbrt-v4 render engine/exporter for Blender☆33Updated last month
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- OpenVDB Support for Mitsuba☆10Updated 11 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12Updated 5 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- A differential theory of radiative transfer☆63Updated 5 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- ☆33Updated 2 years ago
- OptiX Path Tracer☆89Updated 2 months ago
- OpenGL SPH fluid simulation and rendering☆27Updated 4 months ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆49Updated 5 years ago
- Jet Framework's rendering resources☆35Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago