GarrettGunnell / Gooch-ShadingLinks
An implementation of Gooch Shading
☆21Updated 4 years ago
Alternatives and similar repositories for Gooch-Shading
Users that are interested in Gooch-Shading are comparing it to the libraries listed below
Sorting:
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆53Updated 3 years ago
- billboard imposter baking for Unity☆57Updated 7 years ago
- An alternative to Unity's built-in mesh combiner. Built for Kitbashery. Combiner welds vertices and packs UVs.☆30Updated 3 years ago
- Rendering vector graphics in Unity with the power of GPU.☆50Updated 2 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- ☆56Updated last year
- World generator made in Unity☆55Updated 3 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆66Updated 6 years ago
- Voxel Terrain Generator for Unity ECS☆63Updated 2 months ago
- Acorn - A Game Design Doll Rig- Meet Acorn 🐿 ! They're a humanoid character doll rig, that aims to aid fast game design prototyping, and…☆41Updated 5 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆30Updated 3 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆46Updated last year
- Post processing in Unity☆11Updated 3 years ago
- An example of Stencil Portal in Unity☆40Updated 4 years ago
- Unity MatCap shader☆44Updated 10 years ago
- Minecraft clone with greedy meshing in Unity using Burst compiler☆32Updated 7 months ago
- Fast implementation of Naive SurfaceNets in Unity☆49Updated 3 years ago
- ☁️ Poking around with volumetric rendering in Unity.☆19Updated 3 years ago
- A (Designed for foliage) Billboard Generator☆53Updated 4 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆34Updated 3 years ago
- ☆47Updated 2 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆94Updated 7 years ago
- Various DOTS Gotchas collected by me☆69Updated 6 years ago
- A Gaussian blur post processing effect for Unity 2021 URP.☆52Updated last year
- Example code on how to optimize things with Burst/Jobs☆38Updated 2 years ago
- A barebones example of Unity's ScriptableRendererFeature☆17Updated 5 years ago
- Hex tile sampling test (Unity)☆36Updated 3 years ago