GarrettGunnell / Gooch-Shading
An implementation of Gooch Shading
☆20Updated 3 years ago
Alternatives and similar repositories for Gooch-Shading
Users that are interested in Gooch-Shading are comparing it to the libraries listed below
Sorting:
- ☁️ Poking around with volumetric rendering in Unity.☆18Updated 3 years ago
- ☆47Updated last year
- Post processing in Unity☆9Updated 2 years ago
- ☆33Updated 9 months ago
- ☆55Updated 11 months ago
- Fake stop motion effect for Unity☆34Updated 4 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆31Updated 2 years ago
- Rendering vector graphics in Unity with the power of GPU.☆48Updated last year
- Noesis - unity scriptable render pipeline with all urp features.☆15Updated last week
- World generator made in Unity☆55Updated 3 years ago
- ☆32Updated 3 years ago
- Unity resources, tools, and examples for handling vertex animated textures with Blender and openVAT☆18Updated 9 months ago
- billboard imposter baking for Unity☆47Updated 6 years ago
- A demo Unity project to accompany my tutorial on implementing a post-processing effect that mimics an oil painting: https://danlivings.co…☆28Updated 3 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- ☆25Updated 4 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- ☆32Updated 2 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- An implementation of Tonal Art Maps☆30Updated 7 years ago
- functional but not necessarily out of the box toolset for authoring non-destructive terrain in unity☆13Updated 2 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆23Updated 2 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆26Updated 7 months ago
- Render a voxel model in Unity by raymarching a 3D texture☆40Updated last year
- Procedural Grass System with Compute Shaders in Unity☆28Updated 2 years ago
- A WebGL demo of targeting particles in Unity.☆26Updated last year
- Recreation of the world curvature effect from Animal Crossing and many endless runners. Made in Unity with shader graph☆26Updated 3 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago