GarrettGunnell / Gooch-Shading
An implementation of Gooch Shading
☆20Updated 3 years ago
Alternatives and similar repositories for Gooch-Shading:
Users that are interested in Gooch-Shading are comparing it to the libraries listed below
- Post processing in Unity☆9Updated 2 years ago
- A (Designed for foliage) Billboard Generator☆52Updated 3 years ago
- billboard imposter baking for Unity☆47Updated 6 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆31Updated 2 years ago
- A demo Unity project to accompany my tutorial on implementing a post-processing effect that mimics an oil painting: https://danlivings.co…☆28Updated 3 years ago
- ☁️ Poking around with volumetric rendering in Unity.☆18Updated 3 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Rendering vector graphics in Unity with the power of GPU.☆46Updated last year
- A periodical texturing in Unity☆71Updated 2 years ago
- Volumetric Lighting for Unity☆20Updated 7 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆38Updated last year
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- ☆55Updated 10 months ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Dynamic skydome for Unity3d☆43Updated 6 years ago
- A WebGL demo of targeting particles in Unity.☆26Updated last year
- Improved version of unity's deferred decals system with layering and frustum culing☆23Updated 2 years ago
- Fast implementation of Marching Cubes in Unity☆13Updated 2 years ago
- Node library for ShaderGraph☆34Updated 4 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆36Updated 3 weeks ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆49Updated last year
- HDRP remaster of the classic Sponza scene.☆47Updated 2 years ago
- Geometry grass shader for unity.☆88Updated 4 years ago
- World generator made in Unity☆55Updated 3 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- ☆26Updated 3 years ago
- An alternative to Unity's built-in mesh combiner. Built for Kitbashery. Combiner welds vertices and packs UVs.☆30Updated 2 years ago