GarrettGunnell / Gooch-ShadingLinks
An implementation of Gooch Shading
☆21Updated 3 years ago
Alternatives and similar repositories for Gooch-Shading
Users that are interested in Gooch-Shading are comparing it to the libraries listed below
Sorting:
- Unity resources, tools, and examples for handling vertex animated textures with Blender and openVAT☆18Updated 10 months ago
- billboard imposter baking for Unity☆47Updated 6 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- ☆47Updated last year
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Post processing in Unity☆9Updated 3 years ago
- ☆55Updated last year
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆33Updated 2 years ago
- Recreation of the world curvature effect from Animal Crossing and many endless runners. Made in Unity with shader graph☆26Updated 3 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆23Updated 2 years ago
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆24Updated last year
- Toon Shader for Unity3D based on the method used by Arc System Works (GuiltyGear saga, DB FigtherZ...)☆19Updated 6 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 6 years ago
- Simple, beautiful ribbons VFX for Unity (URP).☆50Updated 8 months ago
- An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering☆22Updated last year
- Height fog implementation for Unity☆18Updated 6 months ago
- collection of textures that you always need at some point when working with Unity projects☆17Updated 3 weeks ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- ☆62Updated 5 years ago
- World generator made in Unity☆55Updated 3 years ago
- Unity MatCap shader☆40Updated 9 years ago
- A demo Unity project to accompany my tutorial on implementing a post-processing effect that mimics an oil painting: https://danlivings.co…☆28Updated 4 years ago
- ☆25Updated 4 years ago
- A WebGL demo of targeting particles in Unity.☆26Updated last year
- ☆26Updated 4 years ago
- ☆27Updated 4 years ago
- ☆20Updated 4 years ago
- A vertex shader function that culls meshes with Squash/Stretch based on their distance to the player.☆16Updated 4 years ago