jedjoud10 / VoxelTerrainLinks
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
☆40Updated this week
Alternatives and similar repositories for VoxelTerrain
Users that are interested in VoxelTerrain are comparing it to the libraries listed below
Sorting:
- Transvoxel implementation with Unity's Job System and Burst compiler☆49Updated 5 months ago
- A (Designed for foliage) Billboard Generator☆52Updated 3 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆52Updated last year
- Fast implementation of Naive SurfaceNets in Unity☆43Updated 3 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Simple Octree for Unity with Job System☆28Updated 4 years ago
- ☆33Updated 2 years ago
- ☆55Updated last year
- A versatile and efficient ocean system developed in Unity's Universal Render Pipeline utilizing the fast Fourier transform.☆12Updated last year
- Rendering vector graphics in Unity with the power of GPU.☆48Updated 2 years ago
- Mixer for Unity's Terrain Tools 3☆58Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- A periodical texturing in Unity☆72Updated 2 years ago
- 2D noise generation, processing and meshing using Unity Jobs and Burst☆12Updated last year
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆35Updated 2 years ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆74Updated 5 years ago
- A course on making the easiest to understand voxel engine (in Unity) using the C#JobSystem.☆33Updated 6 months ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆59Updated last year
- https://blast-script.com/☆29Updated 3 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- Unity URP: LOD crossfading test project☆21Updated 2 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler☆25Updated 5 years ago
- Library for generating sharp shadow volumes in Unity3D.☆58Updated 3 years ago
- Unity tool to pack texture assets via any custom material/shader.☆34Updated 3 years ago
- Hex tile sampling test (Unity)☆35Updated 2 years ago
- Planetary voxel octree LOD (Level of Detail) Terrain☆21Updated last year
- Attributes and Property Drawers/Decorators for Unity☆23Updated last year
- Procedural Grass System with Compute Shaders in Unity☆28Updated 2 years ago