vincekieft / WorldKitLinks
A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.
☆74Updated 5 years ago
Alternatives and similar repositories for WorldKit
Users that are interested in WorldKit are comparing it to the libraries listed below
Sorting:
- Fast implementation of Naive SurfaceNets in Unity☆43Updated 3 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆52Updated last year
- Mixer for Unity's Terrain Tools 3☆58Updated 3 years ago
- Unity C# Naive Surface Net implementation☆82Updated 7 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆49Updated 5 months ago
- Solid Texturing Shader Graph Extensions for Unity☆59Updated 7 years ago
- 3D game with procedural world made of cubes. (world generation/mesh creation/physx baking is multi threaded)☆45Updated 3 years ago
- A periodical texturing in Unity☆72Updated 2 years ago
- ☆62Updated 5 years ago
- Dynamic Sky Sphere System☆68Updated 6 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 6 years ago
- A simple example of how to create a Unity terrain from code using procedural noise.☆48Updated 4 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated last year
- View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP☆37Updated 2 months ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 7 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆106Updated 2 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- Unity Burst Job support for LibNoise.☆17Updated 5 years ago
- An easy to use IK solver implementation for character controllers.☆52Updated 7 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 2 years ago
- Procedural Voxel Terrain Project☆77Updated 5 years ago
- Blueprint shading with depth peeling in Unity☆78Updated 5 years ago
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP☆40Updated this week
- A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.☆64Updated 3 years ago
- Blast Script Engine☆29Updated 2 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Flying pathfinding prototype using an Octree in Unity 3D☆74Updated 6 years ago
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆40Updated 4 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago