vincekieft / WorldKitLinks
A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.
☆76Updated 6 years ago
Alternatives and similar repositories for WorldKit
Users that are interested in WorldKit are comparing it to the libraries listed below
Sorting:
- A periodical texturing in Unity☆70Updated 3 years ago
- ☆62Updated 6 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆64Updated 2 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- Simple Octree for Unity with Job System☆28Updated 4 years ago
- Geometry grass shader for unity.☆90Updated 4 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- An easy to use IK solver implementation for character controllers.☆52Updated 8 years ago
- Solid Texturing Shader Graph Extensions for Unity☆61Updated 7 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆67Updated 7 years ago
- ☆105Updated 4 years ago
- Unity QuadSphere with Level of Detail subdivision☆104Updated 2 years ago
- Powerful open source developer console for Unity 3D game engine.☆42Updated 5 years ago
- Mixer for Unity's Terrain Tools 3☆59Updated 4 years ago
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆43Updated 5 years ago
- A (Designed for foliage) Billboard Generator☆53Updated 4 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆62Updated 4 years ago
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆70Updated 3 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆49Updated 7 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- ☆34Updated 3 years ago
- Flying pathfinding prototype using an Octree in Unity 3D☆76Updated 6 years ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Updated 6 years ago
- Fast implementation of Naive SurfaceNets in Unity☆49Updated 3 years ago
- Unity C# Naive Surface Net implementation☆85Updated 8 years ago