nothke / UnityDOTSGotchasLinks
Various DOTS Gotchas collected by me
☆69Updated 5 years ago
Alternatives and similar repositories for UnityDOTSGotchas
Users that are interested in UnityDOTSGotchas are comparing it to the libraries listed below
Sorting:
- ☆79Updated 5 years ago
- ☆47Updated last year
- A bezier Spline system for Unity.☆110Updated 6 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated last year
- Bloom effect from Shadow of the Colossus for Unity☆75Updated 7 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆53Updated last year
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- ☆63Updated 6 years ago
- A job-based tween library for Unity☆49Updated 5 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Vertex animation with C# Job System and new Mesh API☆111Updated 5 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 6 years ago
- Extending DOTS☆60Updated 4 years ago
- Provides an oblique projection matrix for a camera.☆77Updated 7 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated 8 months ago
- Biplanar mapping shader for Unity☆104Updated 4 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆105Updated 2 years ago
- Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)☆49Updated 5 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆65Updated 8 years ago
- ☆63Updated 4 years ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆74Updated 4 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 3 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- Misc stuff I made for ECS.☆50Updated 5 years ago
- Companion to the "Getting Started With Burst" talk from Unite 2019☆61Updated 5 years ago
- Replaces Update with a high performance subscription model and allows multi-threaded scripts to "inject" code into the main Unity thread.☆33Updated last year